Qybyrn
Member
I recently quit another game after playing for a few months because I got to the point where I realized that every other player in the ladder had one character I didn't have. That character was WAY overpowered, and I had zero chance to advance without her. That event that rewarded that character was not scheduled for at least six months. News flash, it is NOT fun to lose every battle for six months and continue to pay money to do so. So I deleted the game and moved on. I was spending about $50/month on purchases playing that game, they lost my revenue. A few other players in my guild quit before me for the same reason (I wish I had understand their complaints sooner than I did, it would have saved me some money and frustration), and I'm guessing one of them was spending twice as much as I was.
My point is that game was severely penalizing new players. Is that really a good business model? What does that have to do with Elvenar?? Easy, the Fire Phoenix.
I started playing in early 2018, and had a very young city for the Phoenix event. I was able to get a stage 7 Fire Phoenix. It wasn't until later in the year until I realize just how dominant of a building it is. Luckily I was able to get 3 more artifacts in this years event. I can definitely say I would have quit this game awhile ago if I knew other people had that advantage and I did not. I've read a statement released by the devs that universal artifacts would "not be fair to older players" which is total non sense. Elvenar is not really a PvP competitive game, the idea of not making artifacts available for new players to obtain this critical building (or even Brown Bear) is absolutely insane. I'm not saying it should be "easy", but it shouldn't be a once-a-year 2-for-1 trade-in either. You are driving new players away. We had a fellowship member lose interest in the game once they realized they could not do the spire without Fire Phoenix. Very very poor game design. Do you really expect new players to stick around watching their fellowship members be able to get to the top of the spire while they expend all their resources to maybe make it halfway???
This isn't an issue that is personally affecting me, but I feel the need to say something based on this exact experience with other games and on behalf of new/young elvenar players and players that join in the future. You are doing them dirty.
My point is that game was severely penalizing new players. Is that really a good business model? What does that have to do with Elvenar?? Easy, the Fire Phoenix.
I started playing in early 2018, and had a very young city for the Phoenix event. I was able to get a stage 7 Fire Phoenix. It wasn't until later in the year until I realize just how dominant of a building it is. Luckily I was able to get 3 more artifacts in this years event. I can definitely say I would have quit this game awhile ago if I knew other people had that advantage and I did not. I've read a statement released by the devs that universal artifacts would "not be fair to older players" which is total non sense. Elvenar is not really a PvP competitive game, the idea of not making artifacts available for new players to obtain this critical building (or even Brown Bear) is absolutely insane. I'm not saying it should be "easy", but it shouldn't be a once-a-year 2-for-1 trade-in either. You are driving new players away. We had a fellowship member lose interest in the game once they realized they could not do the spire without Fire Phoenix. Very very poor game design. Do you really expect new players to stick around watching their fellowship members be able to get to the top of the spire while they expend all their resources to maybe make it halfway???
This isn't an issue that is personally affecting me, but I feel the need to say something based on this exact experience with other games and on behalf of new/young elvenar players and players that join in the future. You are doing them dirty.