Oh, every once in a while Inno doesn't mess things up but actually improves them. Like the badge quest giver in the FA which allows multiple badge types to be collected and the little checkbox on workshops so a person can have all the workshops produce one build type simultaneously. Those are just two examples of how Inno has made the game better. I remember Elvenar without a Spire and I think it is better for the addition. Yes, they do stupid things sometimes. But not everything they do is wrong. And you know what? If people just kept quiet and never gave their opinion about anything then the devs wouldn't know there was something the players wanted or didn't like.
Remember, "never" is a very long time.
(Of course I doubt a general discussion on it is going into the right ears, but that's another matter.
)
those changes were made on there own accord, not because people asked for it.
Ummmm, I don't craft thousands a day in most of my cities. I admit I have a city where I have 6 sets for the other things the Moonstone Library set gives--CCs, pop, culture, and supplies, goods, etc.. Luckily in that city I don't have the same problems with bad luck that I do in the one city where almost every chest in the Spire gives me spell fragments. I'm getting thousands of spell fragments a day when I play the Spire--from the Spire. And that means I'm not getting other prizes that I really need, like time instants and CCs. That's what's annoying. Otherwise I wouldn't care. In the city with the 6 sets I have 415,000 spell fragments. But it doesn't matter because when I go into the Spire I still get CCs and time instants. It isn't just spell fragments.
Lyapo, I haven't said here that I would like the devs to remove every spell fragment from every chest in the Spire. I have tried to be quite clear that I think having the spell fragments on the Gateway level makes sense, so those that need them have a chance to win them. All I have suggested is not having the fragments on the next two levels. I routinely finish the second level of the Spire and often the third level. I would like better prizes on those two levels, something other than spell fragments. Or even making the percentage chance much lower on those levels would help. That would be a simple programming fix.
Good luck with your city.
Thousands a day? lets get real numbers and see how not true that is.
Level 1:
1st chest 500 x 60% = 300
2nd chest 1000 x 40% = 400
3rd chest 1250 x 20% = 250
4th: none
5th chest 500 x 60% = 300
6th chest 1000 x 40% = 400
7th chest 1250 x 20% = 250
8th: none
9th chest 500 x 60% = 300
10th chest 1000 x 40% = 400
11th chest 1250 x 20% = 250
12th: none
13th chest 500 x 60% = 300
14th chest 1000 x 40% = 400
15th chest 1250 x 20% = 250
16th: none
------------------------------------
total: 3800 spell fragments.
There are 3 levels which all have the same layout as the first level excelt the 16th chest that has none anyway.
3 x 3800 = 11400
None of the random chest have spell fragments in them
There are 7 days n a week
11400/7 = 1628 spellfragments a day
I have made a compilation of recipes that might be interesting, I also added some I do not care about but others might.
There are 4 pools of recipes a day, how many of these recipes can you combine to stay under 1628 fragments a day? and how bad does your recipe pool need to be the stay under it.
there are only 4 recipes in this list that stay under the 4 times x < 1628
only 4 recipes!!!
So lets stop the stupid claims that the spire gives to much spell fragments.
Those with an overabundance of spell fragments either craft way less that they could, or get there spell fragments from the moonstone set, or dont have / cannot sustain a level 5 academy so that combined with the catalist from the spire they cannot produce enough of them to keep crafting.
but a budget of 1628 spell fragments a day is not overkill and it's not thousands.
edit:
A moonstone set in a little nasty optimised configurations lets say:
2 libraries, 4 endless scrolls 1 moonstone gate 2 mana plant, 2 gum tree awards you with 1200 spell fragments a day and 2 CC.
Thats an extra 73% added to your budget.
2CC allows you to spend ~300-400 aditionals spell fragments so with this set you would get 800-900 extra spellfragments you cannnot spend.
Thats 292.000 - 328.500 "useless" spell fragments a year for which you have no use.
Imagine of you have even more than the above which plenty people have.