Iv honestly been waiting for a new(ish) adventure system. With all the recent changes such as make factories/ws needing to be a certain level (which i support. A great way to prevent the need for lvl 1 building spamming) i was expecting something similar to eventually reach the FA's. Where instead of ppl building 100 level 1 buildings in order to complete the FA, we would have the same level restriction that way we dont/cant do this. Granted, it would have to be accompanied with badge number adjustments. Lowering them to match the lesser amount of factories being used. But i feel that with the less building being needed and used, its easier on our cities, not worrying as much about room, not worrying as much about the massive amount to build and collect during the event. Once we were used to it, the stress level of the FA would go way down imo.
So when i saw the 'new play set' i was eager to see what they came up with. But what im hearing about the fa in beta is the exact opposite of what i would have hoped for. (Im hoping theirs more to it then we've heard. But it doesn't take to long to figure out changes to the fa system. So i dont have my hopes up on that.)
So far it looks like the 'Type' is the same. The system is the same. Everything is the same, except the badge numbers required have been INCREASED. .. Which i simply dont understand. Inno has done a lot of work lately revamping things and trying new things out. Most of which has been pretty great ideas despite some resistance to change form some ppl. As mentioned, the factory and workshop level restrictions; working on ways to make it so lvl 1 building spamming isnt needed. .. .. And then you take an event that now seems to be built on lvl 1 building spamming... and increased the badge requirements? Which means either more mass level 1 building spamming or ppl simply dont bother with it anymore. That seems like a big step backwards towards the over all goals.
Again tho, its only day 1 on beta. So maybe there will be more then i am aware of so far. But if this is the case, then i strongly recommend reexamining the approach you have taken here.
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And note that im not complaining about the rewards of the FA. I honestly see them as being suitable IF the system was altered to match as i talked about at the start of this reply. Sometimes things happen in real life and ppl arnt able to finish all of the seasonal events (artifacts). Sometimes they might have jsut come up short. So having a small event afterwards that offeres an extra artifact or two, i think is a good idea. And of course, given the amount of overall events in the game, even single event cant have massive game changing rewards. I get that. Which is why the basic rewards for this FA are suitable. But, as i said, only if the system difficulty and effort match it. Which i think would be a lot closer to being true if my suggestion at the start was implemented.