...of course, if Inno *
really wanted to better "balance" the disparity between the best vs. worst tournament scores, they could do something really novel, such as,
STOP NERFING THE CRAP OUT OF EVENTS!!!
Yes, Brown Bear & Red Chocobo are 'uber powerful. And yes, those who missed out the first time 'round, will naturally be at a disadvantage vs. those who have them. (and especially multiples...)
BUT!
Taking an artillery shell to nuke events into the ground,
thereby creating a 'forever gap' between old vs. newer players is the most fething, pants on head stupid thing one could possibly think of...
Inno let the cat out of the bag last year & cranked that dial to 11. You can't ever rebalance that unless you literally remove those offending buildings from the game entirely. (not an option obviously) Instead, just keep cranking that dial to 11 and keep it going!
If EVERYTHING is 'overpowered', then NOTHING really is
(note: this is how FoE is run, and we have 0 issues with new/low age players being able to 'compete' with the biggest kids in the various guild activities - it just takes
hard work and
effort to build yourself up.
)
Give new players equal, if not slightly better buildings 2-3x a year, between the various what, 6 or 7 main events? As long as there's at least a couple epic, savagely powerful buildings every year, then no one is at such a massive disadvantage... later/end game players will always have an advantage, simply by virtue of being nearly done/done the entire tech tree. (oh, and hopefully the lesson has been learned that infinite quests + infinite rewards was the single stupidest idea Inno ever crapped out.
)
If newer players have their panties in a twist that, "whaaaaaaaaaa! I can't beat someone who's 14 chapters ahead of MEEEEEEEEEEeeeeee!", then that's on them.
This whole nerfing of events and the clusterfeth of "rebalancing" the tournaments reeks of nothing more than Inno pandering to the perpetual whiners who want to be no.1 just for showing up.