I'm going to regret asking, but:
Is it possible that, by rotating players in and out to 'work around' the inability to reach gold for a week, that players have 'shot themselves in the foot' so to speak as far as getting Inno to re-evaulate the Spire's battle and catering metrics? I've read in the forums - and agreed with posts that have said - that our AW levels and our squad size upgrades have negatively impacted the redesigned battle mechanics. (Not a recent redesign, for those who are reading this but might not be familiar with the older threads.)
I'm not saying that they're the best at turn around on when they hear a complaint or suggestion, but I am trying to not jump directly into the negative end of the pool with both feet first (mind the bodies - it's thickly populated this end!) and - I guess - give them the benefit of the doubt on this until (if?) they prove me wrong.
Perhaps they are reacting to complaints - from players who see posts calling for someone to use their alt account to rotate in for the end of the Spire to push for gold. And perhaps those complaints have asked whether doing so with these accounts qualifies as the account being a "push account". I have absolutely no idea on that score. It could be a solution in search of a problem. *shrugs* Or it could be "conform or don't play" - but with the way the game allows varied styles of play, I'm not sure that last one is entirely accurate. Just with respect to group activities, I guess.
You're giving them far too much credit.
Simple answer is that devs are really just a bunch of clueless muppets who don't play their own game and have 0 clue as to how anything actually works in-game.
Doesn't matter how many actual facts & real evidence we present them to show why their choices/changes are gak-awful and have all but destroyed the game play, they'll just happily continue to play ostrich and bury their heads in sand while the blind geriatric bus driver sends them flying off the cliff!
Given for example just how insane the exponential growth of he Tournament/Spire formula is, in a couple more chapters it'll likely become all but impossible for end game players to maintain both Spire & Tournament play beyond minimum levels... or else end game players will be forced to nuke most of their AW's, AND, place 0 new expansions going forwards to at least give themselves a small break.
I've honestly NEVER seen a game as bass akwards as Elvenar has become, where advancing is actually hugely detrimental vs. just finding a sweet spot and camping out for ever more!