Does anybody know what the spirit of essence button does?
Does anybody know what the spirit of essence button does?
I can't talk about the spire but 1600 points in the tournaments should always be possible, the first part of te tournaments are so easy iy's always possible.You're giving them far too much credit.
Simple answer is that devs are really just a bunch of clueless muppets who don't play their own game and have 0 clue as to how anything actually works in-game.
Doesn't matter how many actual facts & real evidence we present them to show why their choices/changes are gak-awful and have all but destroyed the game play, they'll just happily continue to play ostrich and bury their heads in sand while the blind geriatric bus driver sends them flying off the cliff!
Given for example just how insane the exponential growth of he Tournament/Spire formula is, in a couple more chapters it'll likely become all but impossible for end game players to maintain both Spire & Tournament play beyond minimum levels... or else end game players will be forced to nuke most of their AW's, AND, place 0 new expansions going forwards to at least give themselves a small break.
I've honestly NEVER seen a game as bass akwards as Elvenar has become, where advancing is actually hugely detrimental vs. just finding a sweet spot and camping out for ever more!
I can't talk about the spire but 1600 points in the tournaments should always be possible, the first part of te tournaments are so easy iy's always possible.
Better results like the 6-7K average needed for 19 chests is something else. we see indeed that with each chapter played the player results drop down dramatically.
1 player in my fellowship went from each week 12-15K to 1-2 low weeks with 1600 points to 1 week with a good results. it's a pain to see them struggle.
Yes, i just did a 17k run on EN server with 63 provinces all 6 rounds. Passing the 50 province mark or something, then negotiating costs 100-150k per goods. One will very soon run out of goodsIs this player a caterer? Because while it is only the number of troops needed and not any increase in difficulty for fighters, I am sure the amounts needed for catering at those high scores has to be huge. So while us fighters can just crank out more troops as our squad sizes get larger, the caterers get more and more screwed as they increase their needs for goods by advancing their cities.
This definitely effects my FS. I frequently use alts when a member goes dark. Since the beginning of the Delta surge, I had 4 senior members go dark with no warning. I usually wait until Friday morning to bring in an alt, if needed, to get us to gold in the spire. Now I have to be more aggressive about dropping inactive members and bringing in the substitute. Similarly, when we are in recruiting mode, I leave slot 25 open and only bring in the alt if needed for the gold.To ensure this brand new feature maintains fairness in the game, we have also implemented measures to prevent exploitations.
New Fellows will experience a brief cooldown before being able to participate in the Fellowship's activities due to this.
You should not define the game as catering or fighter. it's both and depending on where you are in the game, either catering or fighting is the most effective way, but combines is always more effective than one or the otherIs this player a caterer? Because while it is only the number of troops needed and not any increase in difficulty for fighters, I am sure the amounts needed for catering at those high scores has to be huge. So while us fighters can just crank out more troops as our squad sizes get larger, the caterers get more and more screwed as they increase their needs for goods by advancing their cities.
Granted it's only anecdotal evidence, but with helping my dad do his Tournaments, and also occasionally when he askes my opinion on Spire fights, I've been noticing with his just beginning Ch.18 cities:I can't talk about the spire but 1600 points in the tournaments should always be possible, the first part of te tournaments are so easy iy's always possible.
Better results like the 6-7K average needed for 19 chests is something else. we see indeed that with each chapter played the player results drop down dramatically.
1 player in my fellowship went from each week 12-15K to 1-2 low weeks with 1600 points to 1 week with a good results. it's a pain to see them struggle
Granted it's only anecdotal evidence, but with helping my dad do his Tournaments, and also occasionally when he askes my opinion on Spire fights, I've been noticing with his just beginning Ch.18 cities:
a) His troop production, despite having a Lv9-11+ Simia is NOT keeping up with the Training Ground/Merc Camp losses. The only reason his Barracks troops totals stay consistent, (rather than growing per say), is due to AW's like Bulwark, Temple of Toads, etc...
b) His cities are more and more dependent on boost buildings + Fire Phoenix to even fight.
Luckily he's been able to generally recoup the 3 crafting buildings per week in each city, and often times can pick up 2-3 extras as well. But it's very RNG reliant and all it will take is a couple poor weeks in a row and he'll soon run out of boost buildings.
c) In a couple of his cities, Dwarven Armorers have basically dried right right up. While I can help him maintain about 2.4-2.6k tourny pts per week, trying to burst through beyond that is basically impossible unless he drastically re-engineers his entire city to hyper focus on troop production by adding in 4-5 more armories.
d) If he gets too many 'auto-lose' fights in the Spire, especially on the 3rd floor, it basically eats up 1-2 weeks worth of goods production.
Again, too much RNG-screwing in a single week can set him back a month or more in terms of resources for researching/upgrading city buildings... this is absolutely asinine and a symptom of a completed broken system!
Now, if he didn't already have a substantial stock of boost buildings from when they came up more often during earlier events/quest lines, etc..., AND, if he wasn't so seemingly RNG-blessed in his crafting, my dad's Ch.18 cities would NOT be able to maintain Lv.3 Spire + Tournament play on a weekly basis.
The numbers are just too large, and the fact that the devs allow for impossible fights to happen is an absolute insult to basic human intelligence which further screws over the players.
THE. FORMULA. NEEDS. TO. BE. REWORKED!!!
I am in a tourney happy FS where almost everyone scores pretty high. The chap 18 cities in my FS pretty much have maxed out all their military wonders to 30 or more. One has finished all the techs in chap 18. They are averaging 8-10k in tourney still. AM is one of those with a small petting zoo of bears, but the others do not have multiple lvl 10 bears. None of them are parking their cities to make things easier. As far as I know, they autofight all of it (in one day) and complete the entire Spire as well. So from what I observe, it can be done. Gone are the days of 30k tourneys but you can still put in a decent dent.a) His troop production, despite having a Lv9-11+ Simia is NOT keeping up with the Training Ground/Merc Camp losses. The only reason his Barrack ks troops totals stay consistent, (rather than growing per say), is due to AW's like Bulwark, Temple of Toads, etc...
2500pts is about 10 provinces to 6 stars or 12 provinces to 5 stars. Without buffs, even province 8 is tough to fight for a low chapter player. I know bc I just did a 2 week residency in a Chap 3 city filling in for a friend while she was away for RL issues. Had to cater everything after province 7 pretty much.His cities are more and more dependent on boost buildings + Fire Phoenix to even fight.
I fight 15 provinces to 4* for him, but I'm not too sure if/how much he does on the Sat at 5* before the tourny ends... sometimes he'll cater a couple early provinces and/or try to fight a few if he's got some fire chicken time remaining.I am in a tourney happy FS where almost everyone scores pretty high. The chap 18 cities in my FS pretty much have maxed out all their military wonders to 30 or more. One has finished all the techs in chap 18. They are averaging 8-10k in tourney still. AM is one of those with a small petting zoo of bears, but the others do not have multiple lvl 10 bears. None of them are parking their cities to make things easier. As far as I know, they autofight all of it (in one day) and complete the entire Spire as well. So from what I observe, it can be done. Gone are the days of 30k tourneys but you can still put in a decent dent.
2500pts is about 10 provinces to 6 stars or 12 provinces to 5 stars. Without buffs, even province 8 is tough to fight for a low chapter player. I know bc I just did a 2 week residency in a Chap 3 city filling in for a friend while she was away for RL issues. Had to cater everything after province 7 pretty much.
It's less the enemy troop composition, but rather the pants-on-head stupid terrain mechanics that makes fighting in this game an absolute dumpster fire...As @Enevhar Aldarion said, the difficulty (ratio of your troops to enemy troops) doesn’t change as you chapter. The only thing affecting “difficulty” is the mix of enemy troops presented and terrain. Some combos are easier than others. Heavy melee and mage combos are a skip in the park. Heavy range with light melee and mages are bloody murders. That has more to do with which tournament. Marble and Steel has always been the easiest.
No, it should be that as you advance in the game, things become more challenging, and the fun lies in taking your resources and figuring out how best to over come those new puzzles & obstacles.I’m not saying the formula is perfect. I do get with the current projection, mandatory techs will eventually outpace troop production. However, it should be more difficult as you chapter up. A high chapter player has so many more toys available (whether they take advantage of it is a different story)! Real estate is also the most precious commodity in the game. If one can plop down all the plots to their heart’s content, the game will not be much of a challenge at all.
p.s. Player averaging 10k is a big fan of Bud Sorceress too.
Exactly this. I've never played another game where progress is discouraged, it's crazy.Thus if the formula was properly reworked, your combats & catering costs would highest/hardest at the beginning of each chapter, and then those costs would progressively decrease as you complete researches as you progress through each chapter!
This way, progression & expanding/growing one's city is always rewarded vs. the current disaster where it's now heavily discouraged to move beyond a certain point in the research tree!
This change severely hurts new players, just like the 3 manor pieces give T1 to EVERY chapter,To add further clarification to the new balancing, the Moonstone Library will produce T1 goods for the new players that have it at the Chapter 3 level. From Chapter 4 on it will produce T2 goods.
I think most new players are in and out of chapter 3 pretty quick though so even if they have crafted the moonstone set and placed it the impact shouldn't be all that severe for most of them.This change severely hurts new players, just like the 3 manor pieces give T1 to EVERY chapter,
so too should Moonstone Library & Endless Scroll give a T2 +1 (and/or) +2. for ALL chapters.
so too should Moonstone Library & Endless Scroll give a T2 +1 (and/or) +2. for ALL chapters.
Clearly you've never tormented yourself with Fire Emblem Path of Radiance & Radiant Dawn then?!Exactly this. I've never played another game where progress is discouraged, it's crazy.