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    Your Elvenar Team

News from Beta - May Contain Spoilers!

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Enevhar Aldarion

Oh Wise One
Yes @Soleil Nightbloom
My fellows and I discussed this. It is 2 rune shards from a Wonder of your last chapter. We're not sure what chapter 1 or 2 would get, however. I am early Orcs and received 2 Blooming Trader rune shards. One of my fellows was researching the scout in a new chapter and she did not get a rune shard for the Wonders that she just researched.

To add to my above post, I have not gotten far enough into chapter 16 to research the AWs and I still got offered chapter 16 rune shards for that daily prize, and also in those stupid grand prize Tomes that give you a choice of one rune shard.

As for chapter 1 and 2, I remember back when Inno made the change to no longer award shards for AWs in future chapters, that they went back and made the change for chapter 1 and 2 players to get shards for the chapter 2 AWs, instead of getting nothing, so that is probably true for this event.
 

Deleted User - 1178646

Guest
Using dice as an example of the desired effect is a rather poor way to demonstrate your point, despite popular opinion (after all, it is possible to cheat at dice rolling). I would rather trust the bog-standard UNIX random(3) function seeded with the current time. While the latter isn't "truly" random either, the most important parts of it are that the player cannot control its input(s) and that it simulates randomness. The simulation part is what counts since it's often better than the real thing. For all intents and purposes, as long as the devs didn't do something rather silly with their code, it's about as random as it gets, and it only gets better if the developers went the extra mile and used some cryptographic-grade PRNGs or TRNGs.

Either way, the events are always scaled such that you either have to get lucky or spend diamonds. And I mean that in that statistical sense. (Yes, they did the math. Their bottom line depends on it.)

EDIT: Yes, you can control which chest you get. No, you cannot control what RNG value pops up that determines *what* you get from that chest.
We can get look at manufacturing defect or cheatdice but we are not talking about those here.
It makes no sense to take that into the discussion

Are you suggesting the random generator is so flawed that it sometimes spits out 100.000 perfect rolls in a row?
We all know a computer is never truly random, but it's designed to give a very similar result.

Si if you tell the RNG to throw 50 6 sided dice it result will be mathematically explainable. thats why we can use them for simulations like what FTTDD dit here on the forum for the very first event we had https://us.forum.elvenar.com/index.php?threads/snow-flurry-probabilities-gps-and-bldgs.5380/

So you can influncer as a player the RNG, just like you can can influence the RNG in card games by counting cards and by card deck design.
You can choose options with high and low risk results thats how you unfluence the RNG.
And the game designers just look at that ling off odds het them the best R.O.I. results to pay there salaries.
thats how the law of big numbers work. and with the many chests you can open it might not be the big dataset you need for a true not random result, but at the same time you open enough chests for the results to be not too random either.

And yes
Back in the day events were designed to make you spend diamonds, and they essintially returned that a while back.
Some get a complete set but they will make it happen often enough that you need just that little bit more that you can reach for just x diamonds

Hell thats why the whole leagues system exists, that is a brilliant cash grab as it incentives people to spend that little more to get just over the edge. essentially have people compete with eachother for that prize.

Last but not least about 10% of your event currency is gained by the drops in your city. getting those 10% or 4% makes quite the difference as well.
 

Tehya1

Well-Known Member
Last but not least about 10% of your event currency is gained by the drops in your city. getting those 10% or 4% makes quite the difference as well.
I p/u drops obsessively, and I am not really a casual player (obsessed with the game, actually), yet I couldn't get into silver and/or get the last bldg artifact for a few events until this last one. I did buy stash houses in three of my cities, but I even got the last artifact in one of the small cities that did not have a stash house. Am I just really good at the digging, misty forest format, or am I terrible at playing the odds most of the time? lol

The event that I am miffed about is the forbidden ruins, because it will likely be forever until I get a chance to get that last bldg, and I could not afforrd to spend on a game at that point. I am okay with the rest, but I want to get my new bird fully evolved so I can choose a different phoenix artifact after the FA. I will be a bit P.Oed if I can't do that, so if the cost of making that happen with money or diamonds is less than buying a phoenix artifact in the MA, I can see myself spending. I don't want to have to, but I can now, and I might.
 

Zoof

Well-Known Member
We can get look at manufacturing defect or cheatdice but we are not talking about those here.
It makes no sense to take that into the discussion

Are you suggesting the random generator is so flawed that it sometimes spits out 100.000 perfect rolls in a row?
We all know a computer is never truly random, but it's designed to give a very similar result.

Si if you tell the RNG to throw 50 6 sided dice it result will be mathematically explainable. thats why we can use them for simulations like what FTTDD dit here on the forum for the very first event we had https://us.forum.elvenar.com/index.php?threads/snow-flurry-probabilities-gps-and-bldgs.5380/

So you can influncer as a player the RNG, just like you can can influence the RNG in card games by counting cards and by card deck design.
You can choose options with high and low risk results thats how you unfluence the RNG.
And the game designers just look at that ling off odds het them the best R.O.I. results to pay there salaries.
thats how the law of big numbers work. and with the many chests you can open it might not be the big dataset you need for a true not random result, but at the same time you open enough chests for the results to be not too random either.

And yes
Back in the day events were designed to make you spend diamonds, and they essintially returned that a while back.
Some get a complete set but they will make it happen often enough that you need just that little bit more that you can reach for just x diamonds

Hell thats why the whole leagues system exists, that is a brilliant cash grab as it incentives people to spend that little more to get just over the edge. essentially have people compete with eachother for that prize.

Last but not least about 10% of your event currency is gained by the drops in your city. getting those 10% or 4% makes quite the difference as well.

1. Manufacturing defects and quantum bs aside, I refer to the ability to make a dice roll any number you choose by setting its initial condition and rolling in a particular way. It's why there's rules at any halfway-decent gambling establishment on. I only reply to the ridiculousness you impose in a prior quote:
[...]
If I roll 1 6 sided die the end result is totally random.
when I roll 6 6 sided dies the result is already a lot more predictable,
when I roll 50 6 sided dies the result is very predictable.

The same argument counts for events, the more chests you open the less random the result becomes.
[...]
And assume the focus is on you rolling the dice. Otherwise, you appear to suggest that when a die is rolled X number of times, at some point, you'll be able to predict the result of X+1 roll. This is utterly ridiculous, so please forgive me for not interpreting it in that manner.

2. I suggest the exact opposite. Not only do I suggest the exact opposite, I outright state the exact opposite. That the PRNG (or TRNG, if Inno shelled out the big bucks for it) is, at the least, better than a real, physical device (e.g. dice, coins, shuffled cards, etc) so long as the back end passes enough randomness tests. The XKCD article, had you actually read it and the alt text, drips with so much sarcasm that you could drown in it. Find yourself a floatie before you do. I keep a canoe in case I'm wrong about the whole thing and Inno actually uses something awful, like one of these, except in 8 bits.

3+ It's quite obvious that as your sample size trends towards infinity, the results will converge towards the values stated in the event (hopefully, anyhow). Thing is, we don't have infinite tries. In fact, the question becomes whether or not the randomness of the RNG being used for the event will have enough of an effect against the number of tries that we are allowed, presuming optimal selection, will actually result in something we're happy with. Judging from the complaints in the last gacha event... well. It speaks for itself. There is no directly influencing the RNG itself, only what we do with what it spits out and we already know the optimal choices are when presented.

EDIT: Removed the last part. I don't feel like getting b& or possibly v&. I also need to stop discussing this. It's causing me go something something
 
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Tehya1

Well-Known Member
I have a tome of phoenixes in my ma that I can craft but to caft it, do I have to spend two twilight phoenix artifacts?
 

Tehya1

Well-Known Member
Here is an interesting idea, @Tehya1. We are a few hours from spawning the last quest on Beta. So perhaps as early as next week we'll see if the same kind of Tome (or a similar one) will be offered in FA.
I am determined to get all nine artifacts during the event so I can choose a different artifact after the fa. I suspect that we will get a tome that doesn't require sacrificing two twilight artifacts. My dilemma right now is whether or not I want to evolve the twilight or convert all the artifacts I get into other phoenixes.

I am looking forward to hearing about the fa!
 

Enevhar Aldarion

Oh Wise One
I am determined to get all nine artifacts during the event so I can choose a different artifact after the fa. I suspect that we will get a tome that doesn't require sacrificing two twilight artifacts. My dilemma right now is whether or not I want to evolve the twilight or convert all the artifacts I get into other phoenixes.

I am looking forward to hearing about the fa!

Event conversion recipes are not permanent and are normally removed after the FA ends, so don't hold onto them too long or your only choice will be to evolve the Twilight Phoenix.
 

Tehya1

Well-Known Member
vent conversion recipes are not permanent and are normally removed after the FA ends, so don't hold onto them too long or your only choice will be to evolve the Twilight Phoenix.
I can't craft one without using two twilight artifacts. I assume that I can't change my mind after I have already crafted the tome?

The twighlight phoenix seems underwhelming. Is it worth evolving?
 

Moho

Chef
The twighlight phoenix seems underwhelming.
If you're a fighter, the Twilight Phoenix is a must. It may not resurect as many troops as you wish and it may require more pet food than you're willing to use, but boy is it going to be fun. I just can't wait to use it.

The Twilight Phoenix may also be a one time opportunity. Artifacts for other types of Phoenixes are or will be available in the MA or Spire. But the Twilight Phoenix may not be available again so if you don't get it now you may never get the chance to see it in your city again. I wouldn't waste this opportunity if I were you.
 

Huor

Guest
For me, if I understand it correctly, my 1,000 unit squad would get 50 units back at the end of a fight. Any hit I take will cost me more than 50 units. In a 2 wave fight, if I have 500 units going into round 2, I would go in with 550 units. I don't see the benefit vs. the cost. 50 units isn't going to make or break the fight. Especially if you auto fight where your losses are MUCH higher than manual fights. I may though be completely misunderstanding how this works. I hope I am misunderstanding. I want to like it!
 

Mykan

Oh Wise One
For me, if I understand it correctly, my 1,000 unit squad would get 50 units back at the end of a fight. Any hit I take will cost me more than 50 units. In a 2 wave fight, if I have 500 units going into round 2, I would go in with 550 units. I don't see the benefit vs. the cost. 50 units isn't going to make or break the fight. Especially if you auto fight where your losses are MUCH higher than manual fights. I may though be completely misunderstanding how this works. I hope I am misunderstanding. I want to like it!

Something you might be missing, that revived squad of 50 units is going to take a hit that would kill 600 units and takes some level of priority for the AI to one hit kill.

Personally it is not a must have for combat and is situational only for me, I would really only use it in tournament where losses are insane in higher provinces. Spire is a bonus but losses are less. Something to keep in inventory and rotate about as the situation needs.
 

Huor

Guest
I can see the benefits of generating an AI distraction (and late chapter high province fights). Rotating it in/out of inventory as a specialist building just may make sense. An angle to think about for sure! Thank you!
 

Tehya1

Well-Known Member
Well, I will keep the twilight artifacts and get the others the usual way, with bps and diamonds. I will get two free after the fa since I refuse to miss the last artifact during the event, so there is that. This event is worth spending a little money on if the cost of getting 9 artifacts is less than the cost of two in the ma.
 

Flashfyre

Well-Known Member
Keep in mind, the revival isn't just for fully-killed squads, it heals ALL your squads, even the ones who were only slightly damaged. And that healing is immediate, before you hit the button to end/continue the fight. You get to watch it happen, if you're quick of eye and focus on your squad sizes just as the battle concludes.

While this thing isn't going to be as great as those expendable healing tokens we are now getting, it should, in the long game, help with maintaining troop levels.
 
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