If you upgrade your two magical ones to chapter 22 they will count double for this quest (and thus fulfill it). On Beta, PoP does work on canned goods, and there is no decay for canned goods either (I cannot be certain whether this will or will not change for live).
Thanks for your answer, I know. Not exactly a newbe here.
But I will still need supplies AND I will now be needing those Canned Goods, so I plan on putting down 2 more, (I'm one of the older players who still BOUGHT them, so I have quite a few in my inventory, especially since I won some more in the Spire later) at least for the duration until I finish the chapter. After that I will have to see. Might be enough to return to just 2 and only occasionally make some Canned Goods.
If you already have all the provinces scouted that the chapter expects you to have by the end, there is no purpose in asking you to scout an additional province, so you get a quest completed for free.
Still makes no sense to me. Doesn't have to, I just have to go through it. I just think it's weird
Previous quests specify the exact buildings needed: 4 8x5, 4 5x8, 3 6x7, 3 7x6 and the 8x8 portal. I have a 43x16 arrangement for these buildings and it could be made a 42x16 if a 7x6 is swapped for a 6x7, but it is the intention that each successive chapter requires more settlement space than the previous chapter.
I understand that. I was just making a remark.
I will just have teleport some evolving buildings and sell off the ones I can craft again; Orcnests, Vallorian Valor, Grounds of the Orc Strategist, Mana Sawmill, Festival Merchant. I'll just craft new ones instead of trying to upgrade them all with RRs. I like the artwork on a lot of the evolving buildings, so I usually have a lot out. And asd as a bonus they are easy to teleport and so quickly free up a lot of space.
Your 43x16 makes 688 squares, so about 27.5 expansions.
I plan to dedicate about 800 squares, which is 32 expansions, without too much trouble. Though that would include the room needed for 2 additional workshops, still, I'm pretty sure that will suffice.
And if not I can teleport some armories and some more factories without any trouble at all as I am extremely well stocked in goods.
Right now I have already rearranged things a bit so I have 2 factories for each of the 3 sentient goods and for each of the 3 ascended goods, all of which I will keep spelled until at least the start of the new chapter, as I noticed the techtree needs quite a bit and I would like to be able to help out my FS members a bit there, so I am stocking up a bit.