DeletedUser
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What we need is someone to start a brand new city on Beta and see if they get this too.
I'm on it.
What we need is someone to start a brand new city on Beta and see if they get this too.
You should put a ticket into support so they can look into it, the more players that do that, the more info the devs have to look at to figure out what is going on.Started account in April. Chapter IV city now. Still no option to Auto.Fight or not. The Fight button below makes you auto.fight, and I lose out heavily that way. Entire squads dead, lots of resources and time wasted.
I did. But it's taken them a month so far, and no fix, so I'm not really feeling like they think it's a priority.You should put a ticket into support so they can look into it, the more players that do that, the more info the devs have to look at to figure out what is going on.
I wholeheartedly sympathize with you who are without the auto-fight option. I've played several games with this style of fighting and I'm usually a huge fan of turn-based strategy, but Inno has managed to create a mockery of any semblance of fun in regards to their limited, sluggish, and tedious warfare. Being forced to fight manually is a form of torture, and if I had this issue... Well, Support would not like that. I would make sure of it.
Hope they resolve this soon.
Oh, okay, that would explain why I never commented on this thread before. Still, I like having an excuse to complain about the battle system, even if it's due to misunderstanding the English language.Pssst.......you have it backwards. They can only auto-fight and want to manually fight.
We do not have the option to manually fight, so everything is auto-resolve, which means constantly full squad losses and the inability to pull out of combat at an earlier point before losing entire armies.Oh, okay, that would explain why I never commented on this thread before. Still, I like having an excuse to complain about the battle system, even if it's due to misunderstanding the English language.
They're in a bit of a crunch. By August, most people who are using Chrome (which has more than 75% of the browser market) won't be able to figure out how to run Elvenar unless they already switched to the HTML5 version. They aren't even going to know what's wrong, since Chrome will no longer tell them that flash is the issue. it just won't work.I did. But it's taken them a month so far, and no fix, so I'm not really feeling like they think it's a priority.
They're in a bit of a crunch. By August, most people who are using Chrome (which has more than 75% of the browser market) won't be able to figure out how to run Elvenar unless they already switched to the HTML5 version. They aren't even going to know what's wrong, since Chrome will no longer tell them that flash is the issue. it just won't work.
If the HTML5 code isn't up to snuff by then, they could lose a significant chunk of the player base and/or be faced with large support headaches. It wouldn't surprise me if anything that doesn't actually break the game has a pretty low priority at the moment.
We know they are aware of it, and it is on their list of things to fix.
That seems like a very optimistic expectation of GRRM.....Right, so about the time George RR Martin actually writes the last two books of A Song of Ice and Fire. Gotcha.
That seems like a very optimistic expectation of GRRM.....
Perhaps there is hope after all...Agreed. The good news is that my bug report on Beta has finally been confirmed.