DeletedUser9601
Guest
My current city:
https://www.elvenarchitect.com/city/planner/8b6eeae8ea81427596275dc32a7e8888/
281K (with 11K excess) population, and I'm consistently hitting 4K per week in tourneys. Right now I'm focused on tourney success and KP, as being at end-game. I've got 189 empty tiles/7 expansions when so desired (currently filled with level 1s for event quests).
First, deleted all residences and re-organized buildings. I didn't spend much time "min-maxing" the buildings, but tried to be reasonable keeping things on the long side as much as possible. As you can see, a LOT of extra space.
https://www.elvenarchitect.com/city/planner/54ac3f0c2efb463fb3695f6701a6ac83/
Let's say we replace all residences with "solid" or better pop/culture buildings. That means buildings like Orc Float, Elven Float, Venars 3, etc. These are buildings that are "more pop than culture," so to speak, and we're not wasting space on pop/culture buildings that spend too much. Mothers Dragon is pretty and all that, but no one is choosing it for its population.
If I replaced all residences with moderately efficient pop, like Orc Float:
https://www.elvenarchitect.com/city/planner/3e21a15c03614e9f9fcec94d446ec9db/
Not a perfect layout (being lazy with my structure layout) and slightly less excess pop (5K vs 11K). But I jump to 333 empty tiles/13 expansions.
Let's pretend I replace the residences with Venars 3, which I think is the hands-down best combo of high pop-per-sq, and a large footprint (20 squares).
https://www.elvenarchitect.com/city/planner/45098383788f48419d50b43dccb74606/
Better effort in a layout (thanks to a timeout during Raptors-Warriors). More excess pop (6K). A whopping 433 empty tiles/17 expansions.
Considerations / Pros and Cons
-Consideration/Con - This is really a discussion for people in end-game (meaning in the last chapter, or near to it). Amuni were mid-August; Constructs were mid-Feb. Still no announcement for Ch 15. But given the new development of the Spire, I doubt Ch 15 shows up before August. So this assumes a world where you're only looking to get through a chapter every 6 months. In earlier chapters, you'd need to do significantly more math to see if this makes sense. Pop/sq, gold needs, expansion space, etc. are all too varied.
-Pro - Residence upgrades aren't free. 2 Construct residence upgrades are 40 builder hours, 2.3M gold, 120K supplies, and say 30K tier goods. Not huge numbers over 6 months, but definitely something that offsets the lost gold discussed below.
-Con - You're trading off either RRs or event currency. Right now, assuming I never spent an RR to upgrade military buildings (VVs, etc.) or basic culture buildings, I'd need about 900 RRs. Assuming 15RRs (1 BP and 5 RRs) each week, over 6 months I can expect 360 RRs to upgrade each chapter. So then I'm looking at 540 "squares" of pop/culture to upgrade. Best case scenario is a 20 square building (like Venars or Phoenix Cult), so I'd need 27 event buildings. With "mediocre" buildings taking up 15 or 16 squares, it might be 36 buildings. Assuming 2 events per chapter AND the random FSA/mini-event buildings, its not a HUGE requirement. But it does limit one's ability to focus on a "Trading Outpost farm" or a "Wishing Well farm." You really need to commit a lot of your event resources to keeping up your pop/culture buildings.
-Pro - More culture. A level 33 residence costs 1,600 culture. We all know that this actually reduces the population per square, but you're basically getting a net culture boost by a LOT. Swapping a level 33 residence for an Orc Float is net -200 population, but net + 6,500 culture. I'm at 150% culture with 221K required culture. 40K gets me to 160%, so even replacing 10 or so residences gets me 10% more gold and supplies. The obvious downside here is that if you replace ALL residences, then that gold boost goes for naught. But from a supplies standpoint, I could probably easily hit 170% bonus, and thus be able to delete a workshop.
-Con - Gold. A level 33 residence can produce around 250K gold per day, give or take culture boosts. I have 36 residences, so that's 9M of gold each day to produce. Its possible to produce this gold easily with daily visits, but that does mean you have to actually do the visits.
-Pro - Ease of layout. No roads is great. You're also likely to be stacking lots of the same building size. Nothing makes me happier than just a 12-expansion line of the same building in a row. No wasted space, no second thought given to how your buildings look.
I think the ultimate question is "do you need the extra space"? Obvious answer is yes dummy!
An extra 4-5 expansions can mean an extra armory and T3, or an extra few AWs. It can also be dead space that you save for events and FSAs, which is also great.
The downside is the risk. You are relying on good pop-per-sq event buildings compared to the max level residence. I think this is a relatively safe assumption: Inno wants event buildings to be desirable. But it is also a reliance/requirement that you clear each event.
Conclusion is that I'm going to prioritize this event for Venars 3, and if I get a good haul AND there's no new chapter announcement, I might push to delete a good bulk of my residences.
https://www.elvenarchitect.com/city/planner/8b6eeae8ea81427596275dc32a7e8888/
281K (with 11K excess) population, and I'm consistently hitting 4K per week in tourneys. Right now I'm focused on tourney success and KP, as being at end-game. I've got 189 empty tiles/7 expansions when so desired (currently filled with level 1s for event quests).
First, deleted all residences and re-organized buildings. I didn't spend much time "min-maxing" the buildings, but tried to be reasonable keeping things on the long side as much as possible. As you can see, a LOT of extra space.
https://www.elvenarchitect.com/city/planner/54ac3f0c2efb463fb3695f6701a6ac83/
Let's say we replace all residences with "solid" or better pop/culture buildings. That means buildings like Orc Float, Elven Float, Venars 3, etc. These are buildings that are "more pop than culture," so to speak, and we're not wasting space on pop/culture buildings that spend too much. Mothers Dragon is pretty and all that, but no one is choosing it for its population.
If I replaced all residences with moderately efficient pop, like Orc Float:
https://www.elvenarchitect.com/city/planner/3e21a15c03614e9f9fcec94d446ec9db/
Not a perfect layout (being lazy with my structure layout) and slightly less excess pop (5K vs 11K). But I jump to 333 empty tiles/13 expansions.
Let's pretend I replace the residences with Venars 3, which I think is the hands-down best combo of high pop-per-sq, and a large footprint (20 squares).
https://www.elvenarchitect.com/city/planner/45098383788f48419d50b43dccb74606/
Better effort in a layout (thanks to a timeout during Raptors-Warriors). More excess pop (6K). A whopping 433 empty tiles/17 expansions.
Considerations / Pros and Cons
-Consideration/Con - This is really a discussion for people in end-game (meaning in the last chapter, or near to it). Amuni were mid-August; Constructs were mid-Feb. Still no announcement for Ch 15. But given the new development of the Spire, I doubt Ch 15 shows up before August. So this assumes a world where you're only looking to get through a chapter every 6 months. In earlier chapters, you'd need to do significantly more math to see if this makes sense. Pop/sq, gold needs, expansion space, etc. are all too varied.
-Pro - Residence upgrades aren't free. 2 Construct residence upgrades are 40 builder hours, 2.3M gold, 120K supplies, and say 30K tier goods. Not huge numbers over 6 months, but definitely something that offsets the lost gold discussed below.
-Con - You're trading off either RRs or event currency. Right now, assuming I never spent an RR to upgrade military buildings (VVs, etc.) or basic culture buildings, I'd need about 900 RRs. Assuming 15RRs (1 BP and 5 RRs) each week, over 6 months I can expect 360 RRs to upgrade each chapter. So then I'm looking at 540 "squares" of pop/culture to upgrade. Best case scenario is a 20 square building (like Venars or Phoenix Cult), so I'd need 27 event buildings. With "mediocre" buildings taking up 15 or 16 squares, it might be 36 buildings. Assuming 2 events per chapter AND the random FSA/mini-event buildings, its not a HUGE requirement. But it does limit one's ability to focus on a "Trading Outpost farm" or a "Wishing Well farm." You really need to commit a lot of your event resources to keeping up your pop/culture buildings.
-Pro - More culture. A level 33 residence costs 1,600 culture. We all know that this actually reduces the population per square, but you're basically getting a net culture boost by a LOT. Swapping a level 33 residence for an Orc Float is net -200 population, but net + 6,500 culture. I'm at 150% culture with 221K required culture. 40K gets me to 160%, so even replacing 10 or so residences gets me 10% more gold and supplies. The obvious downside here is that if you replace ALL residences, then that gold boost goes for naught. But from a supplies standpoint, I could probably easily hit 170% bonus, and thus be able to delete a workshop.
-Con - Gold. A level 33 residence can produce around 250K gold per day, give or take culture boosts. I have 36 residences, so that's 9M of gold each day to produce. Its possible to produce this gold easily with daily visits, but that does mean you have to actually do the visits.
-Pro - Ease of layout. No roads is great. You're also likely to be stacking lots of the same building size. Nothing makes me happier than just a 12-expansion line of the same building in a row. No wasted space, no second thought given to how your buildings look.
I think the ultimate question is "do you need the extra space"? Obvious answer is yes dummy!
An extra 4-5 expansions can mean an extra armory and T3, or an extra few AWs. It can also be dead space that you save for events and FSAs, which is also great.
The downside is the risk. You are relying on good pop-per-sq event buildings compared to the max level residence. I think this is a relatively safe assumption: Inno wants event buildings to be desirable. But it is also a reliance/requirement that you clear each event.
Conclusion is that I'm going to prioritize this event for Venars 3, and if I get a good haul AND there's no new chapter announcement, I might push to delete a good bulk of my residences.