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    Your Elvenar Team

No Room, Question on destruction of buildings.

Beatleguise

Member
I have tried to expand as much as I can, but I cant fight anything because the enemy has squads of 200 and mine are only 36.
So I have to negotiate, and now I cant even do that, since they want Tier 2 goods and I still cant make them. I spent my starter diamonds on an expansion,
and when research shows I have done it, but now I need to start making room for Tier 2 Goods, although it will probably take me quite a while to unlock all three....

Anyway, the question is, if I destroy buildings I already have, how much do you recover? If its a level 4 workshop, will I regain everything spent for all levels?
I know some people probably think , it is not a big deal, but Ive only been playing a week, and everything took a lot of work to get where I am this fast.

Thanks
 
Last edited:

samidodamage

Buddy Fan Club member
Don't have a bunch of time right now, but wanted to give you the link to the Gems website, a player maintained site that has loads of info that will really help:
Elvenar Gems of Knowledge
^That should drop you right in to their section on city balance and buildings needed. But, poke around all their sections. I'll try to check back here when I have more time.
Saw in another post you were asking about benefits to a Fellowship. This link will drop you into the Gems page that explains them:
Fellowships in Elvenar
 

Beatleguise

Member
Cool, I will check it out, a lot of things going on right now I cant really do, and its sort of a bummer, so trying to figure out other things to fill in with until I can get a little higher up the ladder.
 

Fayeanne

Well-Known Member
When you sell a structure you do not get back all of the resources that went into building and upgrading it. You receive only a fraction of the total cost. However, you do always receive back the full population that was used, and full culture. Meaning you can't permanently lose population or culture by building and then selling structures.
 

Beatleguise

Member
Thanks, I guess it was wishful thinking, I am in desperate need of room, and not even close to the next research for an expansion. Cant fight because of the squad sizes at Tier 1 and 2, and I cant negotiate because they have started asking for Tier 2 Goods which I cant produce. I am down to just farming money and supplies right now, and its not much fun.
 

Mykan

Oh Wise One
If your on the browser version you can select the sell button and hover over a building to see the return. From memory it is about half the cost comes back in terms of supplies and coins, nothing for other resources. Quickly built a level 1 house and upgraded to level 2, it will give me back 1/2 the cost of coins and supplies spent for both levels (original building and upgrade).

the game is balanced around x amount of expansions at each stage, somewhere in my guide is a table based on various clues we were given at one point. Also note that combat is at its hardest on the world map in the first 4/5 chapters. If you are patient and persist through those then combat can get very simple. Many people just cater (for various) reasons but this has its own cost. Each person has to decide what strategy works best for them. In my case I am in the last chapter and still get blue (very easy) provinces, barely costs me any troops to auto-combat. But there are also people much more explored (and much less) at the same chapter.
 

Beatleguise

Member
Unfortunately I didnt have much choice, I need room and it will be a while before I can get an expansion. So I am trying to figure out what I can live without. I cant do battles anyway since the enemy squads are 10 times bigger than mine right now, so I got rid of a couple barracks to start, and then got rid of some of my work shops since I had a lot of them. Hopefully losing some supplies wont hurt me to much.
 

Enevhar Aldarion

Oh Wise One
A good rule I have gone by in my over three years of playing: if it is something you can buy again from the shop, sell it for space and re-buy it again if you need to. If it does not come from the shop, do not get rid of it unless you have no other choice, or unless you have won a better building that can replace it. Also, you will find needing space for residences a lot more important than space for workshops. I do not think I ever had more than 10 workshops, but I had as many as 30 residences in the earlier chapters. But I was in those chapters before the game started giving away so many population/culture buildings in events. If I were to start a new city today, I would probably never have that many residences. lol
 

Darielle

Chef, Scroll-Keeper, and Buddy Fan Club Member
Beatleguise, you probably know this already, but I thought I'd just mention that the most important buildings are your workshops and your boosted goods. I never build manufactories that are not my boosteds, so I only have planks, silk and dust. I never run out because I can trade for all the rest. Building the others are just a waste of time and space. And samidodamage mentioned Elven Gems ... that is the best ... I'd like to kiss whoever made that site! I learned more from them than anywhere else, but of course the wiki is great too. Best of luck to you.
 

Darielle

Chef, Scroll-Keeper, and Buddy Fan Club Member
A good rule I have gone by in my over three years of playing: if it is something you can buy again from the shop, sell it for space and re-buy it again if you need to. If it does not come from the shop, do not get rid of it unless you have no other choice, or unless you have won a better building that can replace it. Also, you will find needing space for residences a lot more important than space for workshops. I do not think I ever had more than 10 workshops, but I had as many as 30 residences in the earlier chapters. But I was in those chapters before the game started giving away so many population/culture buildings in events. If I were to start a new city today, I would probably never have that many residences. lol
True, you can't build other buildings without the population to work them. When I started, I just kept building as many of my boosteds as my population allowed, and when it didn't allow me more, then I built up more residences. I may have worked differently, because I tended to run out of supplies from workshops quite often in the beginning, and of course, you can't make anything in the manufactories without supplies from the workshops. So those were paramount to me. I worried about residences only as I ran out of population to build for factories. But that's the beauty of this game. We can each build wonderful cities using different methods.
 

Beatleguise

Member
I have a lot of Manufactories, but I dont have much choice, I look at the trader, and dont have enough of anything to trade. So I need all the types at the moment. I got rid of a 3rd of my workshops, and seam to be doing ok. Biggest problem is I simply dont have room for the tier 2 factories, they are much bigger.
 

Mykan

Oh Wise One
I look at the trader, and dont have enough of anything to trade.

This is a common mistake, looking in the trader for trades will only amount for 10-20% (guessing and generously at that) of your trades. The sheer bulk of trades come from posting them not accepting them.

As mentioned above figure out your factories and armories, that will determine workshops and residences just become a function of that. Deleting buildings is a way of live in elvenar, partly because often deleting 1 building for example a residence to get space to improve another residence to the next growth shape will generate more overall.
 

DeletedUser2768

Guest
You have LOTS of room. I took the liberty of rearranging your city for you: https://www.elvenarchitect.com/city/planner/7ec346b72b3048f28acd2158e66c69be/

First, you're in Winyandor which can be hit and miss with locations. Either you're good, or you're in a desert. If you're in a trading desert, the game kind of sucks.

Second, the factories at the top of the layout, I would demolish. They're extra/not needed and are only taking up resources. You're boosted goods are Planks (T1), Silk (T2), and Gems (T3). Focus on those and trade for what you don't have.

Third, here's my Cliff's Notes version of information for your chapter from Mykan's guide(s) and ElvenGems:
10 workshops
2 armories
10-30+ residences
5 T1 Factories, 7 for Elves
3 T2 Factories, 5 for Human
3 T3 Factories, 5 for Human

Build enough culture to keep yourself at 150%

Build boosted factories 1st, build 2 ASAP, more later

Build non boosted only if can't trade
 

Beatleguise

Member
Ok, thats more than I expected, thanks :)
I have been rearranging some, Can I actually move the main Hall, and re arrange everything?
 

Mykan

Oh Wise One
Nice work Rosehawk. The workshop numbers were done prior to spells, instants and maybe magic buildings. You could definitely get away with less workshops to create more space. If you work your factories from 20 spaces to 40 spaces you should be well on track. 40 spaces is the minimum I recommend and from there you custom as you choose. I work on spaces as that number doesn't change for chapters, race or good type. You could also use some wonders to help with space.
 
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