Dew Spinner
Well-Known Member
This has been asked for previously and we still don't have one.Building pool diluted...maybe there does need to be another slot added to MA for crafting?
This has been asked for previously and we still don't have one.Building pool diluted...maybe there does need to be another slot added to MA for crafting?
There were 266+ pages on the Forum asking for this and nothing has changed.So, they are too stringent. Ok, perhaps we can request they review this feature with an eye to loosening them to allow progression?
Can you point me to it?There were 266+ pages on the Forum asking for this and nothing has changed.
Search the Beta Forum for it, I also believe there was a very lengthy discussion on this Forum but Beta was LIVID!!!Can you point me to it?
My mistake 106 pagesI am going to throw this in the mix as well, just for grins and giggles. IF the throttling on progression is tied to limited space in the gameplaying field, why don't they open up some small pieces of real estate on the cliffs, or down by the bay/lake/ocean or across the bridge? Honestly those small pieces would make awesome prizes.
Limited space in the game play field had nothing to do with the tournament changes. KP farming was a massive consideration though.IF the throttling on progression is tied to limited space in the gameplaying field, why don't they open up some small pieces of real estate
The tournament formula is 1st place, easily. Having player cities peak in chapter 15 when the game goes to chapter 19 is crazy.
My proposed solution for chapters 16+ would be something like
If the cost to do the spire went up by 30% at the chapter start and your production went up by 36% spread throughout the chapter:
then yeah the start would be rough, but you could cover that by either saving up first or while you wait to unlock/place settlement buildings you could fill your city with extra troop/goods buildings.
- 3x merc upgrades each a 12% increase over chapter start
- 3x training upgrades each a 12% increase over chapter start
- 3x barracks upgrades each a 12% increase over chapter start
By the end of the chapter, costs would be up to 130% and troop production up to 136% over chapter start
A small reward for progress, and a challenging journey to get there but a desirable one.
This is the link to the two main threads on the issue on this forum.
The second thread is a no arguing feedback thread only.
And here is a copy of the original release notes on the tournament changes. https://us.forum.elvenar.com/index.php?threads/tournament-changes.25317/
I'm not sure I'd change a thing in the game. I've been her for about 4 years, I think and the changes are all something I just adjust too and think of as part of the game. I have complained about the forced rise in the cost of KP, but that's pretty minor and most people don't have a problem with it.
All the tournament changes seem to have helped me do more. My average got up to 8k per week, and I can sustain that for a long time but felt it I wanted others in my fs to take the lead, and they did.
So how about nothing? Leave it all as it is AND give us a lot of time to adjust to it. THEN, throw in some big change so we can have something proper to complain about!
On the other hand, I do complain a lot about the psychological manipulation of the star system as a measure of trades....but I won't go into that here lest we get side tracked (again).
AJ