MenolyDragonmist
Member
Being a trading city rather than military outpost is a conscious choice made years ago when I began playing Elvenar. The option to play this way is one of the things that drew me to the game. There were great videos that highlighted being able to play Elvenar without an army. My city is about to finish Chapter 20, my barracks is level 5 and there is 1 armory. In the technology tree I have skipped all optional squadron upgrades since they are not applicable.
The new Cauldron and Season of Dreams both significantly penalize noncombatant players.
Cauldron penalties: Research diplomas are awarded based on "fully completed" chapters. According to the Cauldron, I have ONE chapter completed. This makes the cauldron able to produce only coin or supply increases. My city already produces more coins and supplies than I can spend. I must go to the wholesaler to spend coins at least twice a week and to spend supplies at least once a day. Any additions to the Cauldron for putting KP into useless squadron upgrades would have to be significant to offset the loss of KP going into Ancient Wonder upgrades (and resulting loss of score growth).
Season of Dreams penalties: Military unit production quests do not have an option to "refresh" or be replaced with another quest. A level 5 barracks with 1 armory takes 5 DAYS to produce enough units to meet the requirements of a daily quest. It is mathematically not possible for my city to complete such a daily quest. My only option is to spend 120+ hours of time boosters. If military unit production quests had an option to refresh, this penalty would be removed.
New additions to the game are great improvements that keep the game lively and interesting. Replacing the old quest system is a fantastic upgrade. It would be wonderful if such improvements did not penalize players for choosing the path less traveled.
The new Cauldron and Season of Dreams both significantly penalize noncombatant players.
Cauldron penalties: Research diplomas are awarded based on "fully completed" chapters. According to the Cauldron, I have ONE chapter completed. This makes the cauldron able to produce only coin or supply increases. My city already produces more coins and supplies than I can spend. I must go to the wholesaler to spend coins at least twice a week and to spend supplies at least once a day. Any additions to the Cauldron for putting KP into useless squadron upgrades would have to be significant to offset the loss of KP going into Ancient Wonder upgrades (and resulting loss of score growth).
Season of Dreams penalties: Military unit production quests do not have an option to "refresh" or be replaced with another quest. A level 5 barracks with 1 armory takes 5 DAYS to produce enough units to meet the requirements of a daily quest. It is mathematically not possible for my city to complete such a daily quest. My only option is to spend 120+ hours of time boosters. If military unit production quests had an option to refresh, this penalty would be removed.
New additions to the game are great improvements that keep the game lively and interesting. Replacing the old quest system is a fantastic upgrade. It would be wonderful if such improvements did not penalize players for choosing the path less traveled.