I don’t see how it’s possible for us not to have a space advantage. Yes, we need lots of all those things but fighters still need to produce all of those too, plus all the military buildings and Fire Phoenix and expiring buildings and armories and more wonders, and extra workshops to support troop production, and residences to support those, and…the list goes on.
Residences are needed to provide population for Workshops, Factories, barracks, training ground, armories... needed to Produc Troops & Orcs and to produce coins to pay for - factory productions, upgrades, research, and to cater encounters.
Workshops are needed to produce supplies for - upgrades, research, factory productions, produce Orcs, train troops, and cater encounters.
Standard Factories are needed to produce Standard Goods to pay for - upgrades, research, Produce Sentient Goods, Produce Ascended Goods, and cater encounters.
Orcs are needed to pay for - upgrades, research, train troops, and to cater encounters.
Mana is needed to pay for - upgrades, research, and to cater encounters.
Divine Seeds are needed to pay for - upgrades, research, Sentient Production, and cater encounters.
Sentient Factories are needed to pay for - upgrades, research, and to cater encounters.
Every City needs to produce the various forms of currency - with the exception of Troops - to pay for research, upgrades, and goods production.
A Catering city needs to acquire/produce the same amount for research & upgrades, AND the cost to cater encounters.
The city that caters encounters requires more - factories, workshops, residences, mana culture, orc culture, seed culture....
The city that fights encounters - needs to produce supplies in excess of upgrade & research cost - to pay for Orc production & Troop Training
Two cities in the same chapter, with the same number of expansions, and completing the same number of Tournament & Spire Encounters - regardless of catering or fighting will not have a space advantage. The exception would result from the either player's success in acquiring high value mana/seed/orc culture in events,
As far as Ancient Wonders
38 Ancient Wonders
7 Troop Ancient Wonders
8 Hybrid Ancient Wonders
23 Material Resource (including Population & Culture) Ancient Wonders
Heroes’ Forge is a total waste of space when considered only for its orc production, and Dragon Abbey seems to be the same way with mana (for my city, at least. I realise this will be a very unpopular opinion, lol.) I may build the Pyramid or Simia to help with sentients but I haven’t unlocked those yet, so haven’t had to make that decision.
Heroes' Forge
I use both troops and resources for encounters, so I built the Forge for the troop benefit, and felt the same as far as its Orc production.
However, as I have increased the number of completed provinces, leveled my forge, and built the Pyramid of Purification the value of my forge has increased in value.
My Heroes' Forge
Improves my Heavy Melee troops.
Produces Orcs Currency
Contributes to Sentient Goods Supply
Decreasing Sentient Factory Productions - increasing my city's available seed supply
Allows me to acquire the quantity of both Seeds & Sentient required for research or upgrades quicker decreasing the loss to decay.
Decreases the demand for Standard Goods that I would have to produce and use for Sentient Factory productions.
Decreases the demand of Coins & Supplies needed to produce Standard Goods
And the value will increase with each completed province - until the map is exhausted.
The Dragon Abbey -
I use all my enchantments heavily, so I earn a lot of mana from my Enchantments - however because I actually use them, I have had to build the maze, in my current chapter, because otherwise the loss to decay is over the top. Today I have used 47 Enchantments - and gained 696,775 mana, but it will be subject to 5% decay beginning tonight.
With the Dragon Abbey every Enchantment in inventory is mana not subject to decay. Why put a mana/culture building in my city when I can acquire more mana by using 1 or 2 enchantments - when the mana is needed? Need a million mana for an upgrading - apply enchantments...
The Dragon Abbey reduces the number of mana/culture buildings necessary by both providing mana and decreasing the loss of mana to Decay.
And the value will increase with each completed province - until the map is exhausted.
Ancient Wonders are never a disadvantage - if used effectively and with purpose they increase available space - that is the ultimate purpose of Ancient Wonders - they increase city production allowing the acquisition/retention of all form of currency with fewer buildings.
In the last 23-hours I have purchased from the Wholesaler
T1: 1,133,440 units
T2: 751,520 units
T3: 505,120 units
Total Coin Cost: 193,200,000
Total Supply Cost: 107,640,000
How many Factories would I have to have in my city to produce over 2 million standard Goods in 23 hours?
How Many Magic Residences & Magic Workshops would I need to generate the coins and supplies I used to purchase over 2 million goods.
There is no possible way to build the number of buildings necessary for this level of production - not with every single available expansion -
With Ancient Wonders & Enchantments -
18 Magic Residences
8 Magic Workshops
Blooming Trader Guild
Sanctuary
Watchtower
Golden Abyss
Prosperity Towers
The Great Bell Spire
The Lighthouse of Good Neighborhood
Ensorcelled Endowments & Power of Provision Enchantments
Without the Dragon Abbey, Lighthouse of Good Neighborhood, Great Bell Spire, and Maze of Dark Matter - I would need far more mana culture buildings to acquire the equivalent.
Every Single Ancient Wonder adds to the city's seed supply - I do not have even one seed culture Building - other than evolves or sets - my city is not littered with festivals or Orchids ... I collect 120,000 seeds from my trader daily - with my level 35 Main Hall.
A city that uses troops for encounters will have far fewer armories with troop Ancient Wonders
lol Rambling