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    Your Elvenar Team

Please Eliminate Handicap Battle Maps from the Game

DeletedUser

Guest
I am getting really annoyed with having to suffer heavy army losses all the time on certain maps that are handicapped in favor of the computer. I am talking about maps that have 6 barriers in a row which forces your army to have to funnel into one area while the AI can slowly pick away your army. This is NOT fun...not clever...and does not require a special strategy. I've noticed these maps always seem to occur when going up against ranged units where the best units to use have to waste extra turns just to get to the enemy; hence the reason they are handicap maps.

I'm aware the battling element in this game isn't a huge focal point compared to other games like Forge of Empires. But I still expect some competence from the developers because these battle maps are like someone coming up with a last minute idea with no originality and a disadvantage for the player.

Sorry had to get this off my chest...
 

DeletedUser19914

Guest
It would be nice if the leaders of troops got to pick the battlefield every time to the advantage of their forces, but as Sun Tzu famously said(*), "You can't always get what you want."

If an enlightened general goes in to fight and sees that the battlefield is one that will cause major losses to his troops, well, that might be the best time to run off and let the fixers (er, diplomats) work their wiles and buy off the bandits and neer-do-wells.

As Sun Tzu said(**), "While heading the profit of my counsel, avail yourself also of any helpful circumstances over and beyond the ordinary rules." I.e.let the enemy's avarice save the life of your troops.

(*) Well, he said something similar.
(**) An actual quote from The Art of War.
 

Gath Of Baal

Well-Known Member
I am talking about maps that have 6 barriers in a row which forces your army to have to funnel into one area while the AI can slowly pick away your army.

You can also use the same tactic.. nothing says you have to breach and take huge losses. When you find a map like this and you selected specific troops to counter what the enemy is bringing, but once entering the map you see all the choke points and funnels, you can exit the battle with no penalty and choose different units to better take advantage of the terrain. Like take 1 heavy melee unit to block the gap with and 4 units of cannoneers ro rain death down on the enemy :p
 

Mykan

Oh Wise One
They are aware of the issue and had mentioned they would look for a way so the map had less impact. These maps occasionally work in your favour too when your ranged units are protected and they have no or limited ranged units.

Granted they raised this issue when battles changed so likely it is low on their to do list as it has been years.
 

The Unbeliever

Well-Known Member
Honestly before they spend time on the maps, I'd rather Inno fix the Paladin & Mortar units for humans since both are bordering on 'meh' to 'flaming dumpster fire'...

Pallies need more of boost vs. Light Melee now, as V.Guards exist & are far better against heavy ranged.
While Pallies get a reach advantage in combat, they do gak damage against light melee, thus leaving humans without a really viable counter unit until they can unlock Ork Warriors in Ch.8!!
I've had too many battles in tournaments where %^$!#*!! Thieves and Ancient Orcs murder my Pallies, let alone what the terrifying Drone Riders do to them! (ie: Pallies just can't kill nearly fast enough and take at least twice the hits that Treants do, despite supposedly being a hard-counter vs. Light Melee units!)

Mortars just blow chunks.
Yeah, their range is amazaballs! The fact they have a 10k difference between their lowest to highest damage output kills the unit.
Again, even against the units these guys are SUPPOSED TO HARD COUNTER, I lose half or more of my Mortars because they seem to *always* get RNG-screwed by the gak damage variance. :( :( :(
Even just giving them a slight break by going from a 10k variance to an 8k would make them light years better! (still nothing compared to Golems or the specialists, but at least brings them to 'usable without shooting oneself in the foot')
 

mucksterme

Oh Wise One
It would be nice if the leaders of troops got to pick the battlefield every time to the advantage of their forces, but as Sun Tzu famously said(*), "You can't always get what you want."




I don't mind having tricky battlefields. They can screw up auto fighting, but that's the risk you take.
I do wish you could preview the field before selecting your units. I know you can retreat with no or nominal losses, but previewing would a little nicer.



Honestly before they spend time on the maps, I'd rather Inno fix the Paladin & Mortar units for humans since both are bordering on 'meh' to 'flaming dumpster fire'...

Pallies need more of boost vs. Light Melee now, as V.Guards exist & are far better against heavy ranged.
While Pallies get a reach advantage in combat, they do gak damage against light melee, thus leaving humans without a really viable counter unit until they can unlock Ork Warriors in Ch.8!!
I've had too many battles in tournaments where %^$!#*!! Thieves and Ancient Orcs murder my Pallies, let alone what the terrifying Drone Riders do to them! (ie: Pallies just can't kill nearly fast enough and take at least twice the hits that Treants do, despite supposedly being a hard-counter vs. Light Melee units!)

Mortars just blow chunks.
Yeah, their range is amazaballs! The fact they have a 10k difference between their lowest to highest damage output kills the unit.
Again, even against the units these guys are SUPPOSED TO HARD COUNTER, I lose half or more of my Mortars because they seem to *always* get RNG-screwed by the gak damage variance. :( :( :(
Even just giving them a slight break by going from a 10k variance to an 8k would make them light years better! (still nothing compared to Golems or the specialists, but at least brings them to 'usable without shooting oneself in the foot')

I use all elves.
So I move that the devs ignore your comments and just concentrate on things I want.

All In Favor?

In the opinion of the chair, the motion has passed by an overwhelming majority.
 
Last edited:

qaccy

Well-Known Member
@The Unbeliever Yeah, Mortars tend to be a bit...lacking at first glance, because their bonuses don't really align with their performance. They're too frail against their boosted units, so unless they're able to bring the enemy down before said enemy reaches them, they're going to drop pretty quickly. Unfortunately for us, almost the entire complement of enemy light melee units is extremely mobile which makes this pretty tough to do most of the time and ultimately this leads to them actually being rather weak against them.

My experience has shown me that Mortars actually perform the best against heavy melee units, because said units are slow enough that they can be picked off or at least substantially weakened long before crossing over to start attacking, especially the 'hulking' types with an attack range of 1. Of course if it's a battle with a lot of them I'll still use mages or archers, but in something like an Elixir province, I'm not afraid of sending in Mortars if the enemy has up to about 40% of its forces comprised of Orc Generals. The outcome's usually better than a battle against mostly light melee units, lol
 

DeletedUser19914

Guest
Odombriel said: said:
It would be nice if the leaders of troops got to pick the battlefield every time to the advantage of their forces, but as Sun Tzu famously said(*), "You can't always get what you want."
I use all elves.
So I move that the devs ignore your comments and just concentrate on things I want.

All In Favor?

In the opinion of the chair, the motion has passed by an overwhelming majority.

In the opinion of the chair, the motion has passed by an overwhelming majority.

I am not at all sure that I understand your reply to my comment on the original post. (And to quote the Rolling Stones: "You can't always get what you want.")
 

DeletedUser9601

Guest
Also keep in mind that Paladins and Mortars wreck in the first half dozen chapters, when Elves don't have a long range ranged unit or a reach 2 melee unit.

The fact that they get phased out as later Merc Camp or Training Grounds unit surpass them isn't the end of the world.
 

DeletedUser4372

Guest
when i see i end up with a map like that? I forfeit the match and cater the battle. I just cater most battles now. I fight some but they are a waste of time, the battle action is nothing to get excited about, probably the worst battle action of any game i have played.
 

qaccy

Well-Known Member
when i see i end up with a map like that? I forfeit the match and cater the battle. I just cater most battles now. I fight some but they are a waste of time, the battle action is nothing to get excited about, probably the worst battle action of any game i have played.

I have to agree with this. I may do a lot of 'battling' in this game, but none of it is manual; I see troops as an alternative resource to goods. Compared to FoE, the battle system here is just cumbersome, slow, and (in my opinion) not fun. Nevermind that the last time I did any manual battling there seemed to be a ton of graphical glitches with it...
 

meira

New Member
I am getting really annoyed with having to suffer heavy army losses all the time on certain maps that are handicapped in favor of the computer. I am talking about maps that have 6 barriers in a row which forces your army to have to funnel into one area while the AI can slowly pick away your army. This is NOT fun...not clever...and does not require a special strategy. I've noticed these maps always seem to occur when going up against ranged units where the best units to use have to waste extra turns just to get to the enemy; hence the reason they are handicap maps.

I'm aware the battling element in this game isn't a huge focal point compared to other games like Forge of Empires. But I still expect some competence from the developers because these battle maps are like someone coming up with a last minute idea with no originality and a disadvantage for the player.

Sorry had to get this off my chest...
I'm in agreement, but would like to add that the squad size limitation is also very annoying. Especially when the computer can have up to 3 times that count that you are allowed.
 

Ashrem

Oh Wise One
I'm in agreement, but would like to add that the squad size limitation is also very annoying. Especially when the computer can have up to 3 times that count that you are allowed.
If it was easy there'd be no point. The only ways to do well in the tournament is either by spending lots of resources, spending lots of diamonds, or by being very good at manual fighting techniques.
 
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