Risen Malchiah
Well-Known Member
@Juliandra Ari I agree that the quests are flawed and need to be fixed, but you keep going on about the "real $$" as if the game unfairly punishes you for not buying diamonds.
I'm now at the end of orcs largely without spending diamonds. If you play solo, yes you will have issues. And if you lack trading partners, you will have issues. But overall, the game is surprisingly generous to free players.
Compare the best culture buildings currently available to me:
Ponds of Recreation, 3700 culture, 123/square (free to build)
Temple of Seeds, 4700 culture, 223/square (2400 diamonds)
The Great Auction, 5700 culture, 228/square (event building)
You get out of the game what you put into it. So maybe it requires logging in regularly, making tough decisions about what not to build, and making sure you have the right balance of goods versus the space available to you. I've seen players in the Dwarven chapter with more AWs than granite mines and they wonder why it takes 6 months to finish. Often these same people will have non-boosted factories and complain there's not enough room unless they spend "real $$" on the game. I hope this isn't the case for you.
But yeah, I totally agree about the quests. The completion requirements should take into account actions already taken and the quests should reward something other than coins/supplies to keep players interested.
I'm now at the end of orcs largely without spending diamonds. If you play solo, yes you will have issues. And if you lack trading partners, you will have issues. But overall, the game is surprisingly generous to free players.
Compare the best culture buildings currently available to me:
Ponds of Recreation, 3700 culture, 123/square (free to build)
Temple of Seeds, 4700 culture, 223/square (2400 diamonds)
The Great Auction, 5700 culture, 228/square (event building)
You get out of the game what you put into it. So maybe it requires logging in regularly, making tough decisions about what not to build, and making sure you have the right balance of goods versus the space available to you. I've seen players in the Dwarven chapter with more AWs than granite mines and they wonder why it takes 6 months to finish. Often these same people will have non-boosted factories and complain there's not enough room unless they spend "real $$" on the game. I hope this isn't the case for you.
But yeah, I totally agree about the quests. The completion requirements should take into account actions already taken and the quests should reward something other than coins/supplies to keep players interested.