5. Ditch the magical residence and culture. You've outgrown them. If you have the money to upgrade them, you can do so. I really don't think they're worth it though.
I hope this helps.
I'm a bit confused why you left the Anchor Point (170 cult or 56,666/sq) and a level 7 house off the layout. Are you recommending selling them?I got bored and did some tinkering in your city on ElvenArchitect. This layout is an idea only. If you like it, great. If not, you're not going to hurt my feelings.
If you don't choose to use this, here are some suggestions I'd strongly encourage you to thing about:
1. Upgrade your culture. Your Luminous Signposts give 21 culture. They're great for just starting out, but not so much in Chapter 3. Spot of Whispering Trees give 400 culture in a 4x3 foot print, or 33.333 culture per square.
2. Upgrade your roads. By upgrading your roads to Simple trails your culture goes from 452 to 1,732.
3. Ditch your non boosted factories, as mentioned above. Doing that will give you 669 more population. (your boosts are marble, silk, gems)
4. Find a new layout that you like. Put the short ends of buildings on the road, and use both sides of the road.
5. Ditch the magical residence and culture. You've outgrown them. If you have the money to upgrade them, you can do so. I really don't think they're worth it though.
I hope this helps.
I'm a bit confused why you left the Anchor Point (170 cult or 56,666/sq) and a level 7 house off the layout. Are you recommending selling them?
thanks for the info. i can't believe the difference the layout can make. I broke down and got rid of all the non-boosted goods factorys. Only aggrevation is that certain goods are limited in availability especially planks. Unsure why, I'm looking at fellowships that should help. I will work on the layout next.I got bored and did some tinkering in your city on ElvenArchitect. This layout is an idea only. If you like it, great. If not, you're not going to hurt my feelings.
If you don't choose to use this, here are some suggestions I'd strongly encourage you to thing about:
1. Upgrade your culture. Your Luminous Signposts give 21 culture. They're great for just starting out, but not so much in Chapter 3. Spot of Whispering Trees give 400 culture in a 4x3 foot print, or 33.333 culture per square.
2. Upgrade your roads. By upgrading your roads to Simple trails your culture goes from 452 to 1,732.
3. Ditch your non boosted factories, as mentioned above. Doing that will give you 669 more population. (your boosts are marble, silk, gems)
4. Find a new layout that you like. Put the short ends of buildings on the road, and use both sides of the road.
5. Ditch the magical residence and culture. You've outgrown them. If you have the money to upgrade them, you can do so. I really don't think they're worth it though.
I hope this helps
No matter how bad the trading is or how scarce some good is, it's always going to be better to only make your boosted goods. You can easily offer a 1.5:1 trade of your boosted for planks and it will likely go quickly as it will be at the top of the trader and a great deal and you will still be ahead compared to making planks with a non-boosted factory.thanks for the info. i can't believe the difference the layout can make. I broke down and got rid of all the non-boosted goods factorys. Only aggrevation is that certain goods are limited in availability especially planks. Unsure why, I'm looking at fellowships that should help. I will work on the layout next.
thanks for the info. i can't believe the difference the layout can make. I broke down and got rid of all the non-boosted goods factorys. Only aggrevation is that certain goods are limited in availability especially planks. Unsure why, I'm looking at fellowships that should help. I will work on the layout next.