• Dear forum visitor,

    It looks as though you have not registered for a forum account, or are not signed in. In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below.

    Click here to register for a forum account!

    If you already have a forum account, you can simply click on the 'Log in' button at the top right of your forum screen.

    Your Elvenar Team

Problematic quests in events

Glandeh

Well-Known Member
Event quests need to be skippable if they can't be completed for any reason. My ch 3 city has hit a road block with quest 45 which asks a the player to deposit 20kp into any AW. Access to AWs isn't granted until several techs into ch 4 and no alternative is given. This is a ' game over' for me.

Surely it would be more reasonable to make it so quests expire as the next daily begins just like the daily seasons quests. That way you forfeit the event currency but can still continue with the game.
I'd prefer that quests would not automatically expire, but that a player can choose to do so (just like the story quests at the end of a chapter can be declined).
 

BrinDarby

Well-Known Member
The TechTree debaucle is the gift that keeps on offending.
From Event Tasks to Season's tasks to even FA badges ....
the unintended consequences ( or were they ) have caused
pure Kaos/Pain to those it was meant to help , the newbs.
Add to that, the offending continues with endgame players
who also need certain legitimate "or" options to certain
tasks, plus the harrassment of everyone with other crazy
tasks..... all on top of the constant it seems, nerf'n everything.

I keep hearing about "core" buildings, well dag-nabbitt if
they are so darn "core", then they all should be CH1 research.
If community is so important, then FSs and NH should be
CH1 research.

As has been noted, these :
(Scout provenience. Finish provenience)
(Fight world map encounter. Negotiate world map encounter)
(Buy KP)
deposit 20kp into any AW
what about .........
Collect xx VisionVapor
Give NH
Collect spell fragments
collect/use instants of your choice (or specific ones)
collect CCs
Collect witch pts
Use Pet food
Donate to the Magic Academy

Now : (looking @ human, elf should be simmilar)
The MA is end of CH1, FSs are beginning of CH2,
FAs are middle of CH2, crafting is middle of CH3,
AWs are beginning of CH4, Tourn is middle of CH4,
Spire is beginning of CH5, Cauldron is middle of CH5.

The MA is almost useless till ya open up the Spire, in
order to have stuff to disenchant you still need tourns.
You won't get very far to earn crappy event bldgs to
disenchant either. Look @ just what tourn gets ya....
Instants, boosters, enchantments.....
Basically we're telling anyone who does last past day 1-2,
"your hosed", untill you reach CH5 and unlock Spire.

I took Computer programming, its not rocket science to
fix this situation, therefore since the Devs prolly have a
brain, its upper mgmt thats the problem here. The Devs
are only "allowed" to do what Mgmt says they can.

It wasn't like it when I started, but I remember hearing
horror stories here about how it was before I joined.
I think there was a couple good years there, but ever
since then Elvenar has been sliding down that slippery
slope. Forced Migration.... of both to CH5 and to Discord,
seems the final nails in the coffin, iono :rolleyes: . If Inno
thinks, some threads are "not flattering" to them, maybee
they should look @ the game. The game itself is the
biggest example of unflattering there is.

"Do XX reg/tourn/spire encounters" opening @ 6pm Sat,
if Inno wanted to stop looking stupid, they wouldn't put
that task, on that day, in the "locked" task days. Its a sign
that says "We know it makes no sence to you, but it does
to us and we put it there on purpouse :p. " We've had
Q&As before from the "Devs" and we know how that goes.
We make a silly bingo board of what will be said ahead
of time, because the whole Q&A seems to be a joke. I
doubt seriously the one in a few days will be any different.


I'm all for cost-cutting measures but do we really need this
game in 20 languages ? ( x 8 worlds each ). I can see an
English, Spanish, and German server, perhaps Russian
or Chineese, even an arabic server..... but 20 ??? How many
of those also had a Forum ??? When you try to serve
everything to everyone, many times you end up serving
everyone nothing. As each one became saturated with
players, the only way to grow the playerbase was to add
even more and more, until here we are, everything crumbles.
 

Dhurrin

Well-Known Member
I'm all for cost-cutting measures but do we really need this
game in 20 languages ? ( x 8 worlds each ). I can see an
English, Spanish, and German server, perhaps Russian
or Chineese, even an arabic server..... but 20 ??? How many
of those also had a Forum ??? When you try to serve
everything to everyone, many times you end up serving
everyone nothing. As each one became saturated with
players, the only way to grow the playerbase was to add
even more and more, until here we are, everything crumbles.
My opinion; Yes. I know it may be hard to understand for a lot of people (especially Americans, who mostly seem to think that if you shout loud enough people will understand you) but people LIKE playing a game in groups speaking their own language. Especially when we are talking about a non-pvp game that basically was promoted as a city-building game. Many players were looking for a game that was not about constant combat, and still are.

And not every language has 8 servers either btw.

It actually is one of the things I like.
I too am all for cutting costs, but that can be arranged in many ways.
And yes, most languages have/had their own forum. So what?
 

Kadhrin

Well-Known Member
I'm all for cost-cutting measures but do we really need this
game in 20 languages ? ( x 8 worlds each ). I can see an
English, Spanish, and German server, perhaps Russian
or Chineese, even an arabic server..... but 20 ??? How many
of those also had a Forum ??? When you try to serve
everything to everyone, many times you end up serving
everyone nothing. As each one became saturated with
players, the only way to grow the playerbase was to add
even more and more, until here we are, everything crumbles.
You have to look at where the player base is, in combination with the rate of player purchases in that particular country. Inno may have rolled out too many servers in some countries due to the broken player move functionality, but it's not like they can go and force people onto other servers and retire an existing server. Forcing moves for people to servers in other languages? Yah no, they'll lose far more players from that than they will from a forum-to-Discord migration.

On translations:
Why are you suggesting possible forums for Chinese and Arabic when Elvenar isn't in those markets? Arabic, being a right-to-left language, is a very expensive translation and would require a ton of testing as well, so the likelihood of that is slim to none. Chinese, as one of the double-byte languages, would also be an expensive translation -- though not as much as Arabic.
The European languages reflect where Inno's market is: Europe. Euro languages are relatively cheap translations. I don't know of any that are more than 30 cents (USD) per word, and most are under 20 cents per word if you're going from English. Further, once you have the translation memory set up, additional strings can be relatively small and inexpensive.
 

Yogi Dave

Well-Known Member
Yes. I know it may be hard to understand for a lot of people (especially Americans, who mostly seem to think that if you shout loud enough people will understand you)
Though not the same, this line reminded me of a blog (slashdot) which had a thread about google maps when it first came out. When you zoomed out and out on the map only the U.S. was there. An Englishman posted something like, "I apologize to all my American friends. Apparently, you are the only people in the world." Cracked me up.
 
Top