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    Your Elvenar Team

Proposal to Store Buildings

Tauriel Dragonwood

Well-Known Member
I'd like to suggest a proposal to the rulers of Elvenar. Hope I am doing it correctly. Many of us devoted Elvenar players need to make room in our cities, and would like a way to store some of the beautiful creations the graphic artists worked on but we can’t put ‘em back into our inventory bag.

Here’s my proposal. Give us a new item to win - a Stored Chest (in FoE it's called a Store Building). If the game devs can do it there, they should be able to do it here. But, of course, everyone has to vote on it on the forum. Not enough votes, and the proposal falls to the wayside.

Before I submit my proposal, does anyone else have any suggestions to convince the game devs that some of us would rather keep instead of demolish the beautiful event buildings created for this game but we need a way to store these buildings.
 

HJK84

Well-Known Member
I just now demolished some culture to build a AW "for shard purposes".
This idea has been suggested before.

I do like it...

Although, I just don't think it fits into the lore.
Unless devs come up with a nice story as to how we get such a "storage building"/
- What are the magical powers behind it, that allows it to do the things it does?
- Where did it come from?
- Which race or being created it?
-Etc.

So many good idea keep coming from the community.
I expect 1 of them will eventually become a reality. In the world of fantasy, Elvenar :D
 

SoggyShorts

Mathematician par Excellence
I'd rather that they simply implement the ability to use blueprints to upgrade event buildings like they said they would months and months ago.
 

Tauriel Dragonwood

Well-Known Member
Stored, like the items stored away in our Inventory Bag. Those are great ideas HJK84. Maybe the Elementals could create it? I wonder how many players are thinking up a story now to bring this Stored feature into Elvenar.
 

Tauriel Dragonwood

Well-Known Member
I hope this is the correct forum to be submitting proposals. Thanks to HJK84's suggestions, I came up with a story that could weave the Store feature into the game.

PROPOSAL TO STORE BUILDINGS

All the Elementals work together in a symbiotic relationship. Earth, Air Fire and Water keep balance in the world. My favorite is the Earth Elementals who care for everything that sprouts from the ground. They especially enjoy watching trees swaying and leaves blowing in the breeze, whenever an Air Elemental happens to sneeze.

When visiting your cities, Elementals may leave something magical behind in
a chest for those who build cities with plenty of room to breathe and go to ‘n fro.
They believe beautiful surroundings help your creativity grow.

When offering neighborly help, a chest will randomly appear. Look for it quickly, it’s quite near.
If you find in the chest a magical wand, made from an oak tree growing in a pond,
you have found the Enchanted Wand of Seclusive.

Point the wand at a building but use it well.
For only once can you use its spell.

You will find the object you cast a spell on stored away.
Look in your inventory when you wish to rebuild it someday.
 

DeletedUser

Guest
I'd rather that they simply implement the ability to use blueprints to upgrade event buildings like they said they would months and months ago.

I'd love to see that, but we'll have another
chicxulub1.jpg
before that happens. :p
 

Tauriel Dragonwood

Well-Known Member
I'd love to see that, but we'll have another
I would love to see others come up with stories to help us convince Elvenar to give us something magical to help us store our buildings. I envy Forge of Empires (FoE). They have a Store Building. It's like our Instants that you use to speed up time but their Store Building lets you store a building in your inventory. Also, FoE players have the ability to plop buildings on top of one another when rearranging their cities. We don't have that feature in Elvenar. We have to have an extra expansion lying around to place our buildings on when we move buildings around.

But we here in Elvenar have something FoE doesn't have. We have a peaceful realm and don't try to kill each other over GvG sectors. We only kill wild and dangerous beasties who could eat our citizens.
 

DeletedUser

Guest
I would love to see others come up with stories to help us convince Elvenar to give us something magical to help us store our buildings. I envy Forge of Empires (FoE). They have a Store Building. It's like our Instants that you use to speed up time but their Store Building lets you store a building in your inventory. Also, FoE players have the ability to plop buildings on top of one another when rearranging their cities. We don't have that feature in Elvenar. We have to have an extra expansion lying around to place our buildings on when we move buildings around.

But we here in Elvenar have something FoE doesn't have. We have a peaceful realm and don't try to kill each other over GvG sectors. We only kill wild and dangerous beasties who could eat our citizens.

People have been making storage suggestions for a long time...this is just a partial list that @SoggyShorts compiled, and it's so old that some of the links don't even work anymore.

  1. https://us.forum.elvenar.com/index.php?threads/holding-area.5495/
  2. https://us.forum.elvenar.com/index.php?threads/buildings-storage-and-land.5124/
  3. https://us.forum.elvenar.com/index.php?threads/rotation.5128/
  4. https://us.forum.elvenar.com/index.php?threads/storage-facility-of-some-kind.5346/
  5. https://us.forum.elvenar.com/index.php?threads/storage.3965/
  6. https://us.forum.elvenar.com/index.php?threads/temporary-storage-space.3446/
  7. https://us.forum.elvenar.com/index.php?threads/storing-event-rewards.4943/
  8. https://us.forum.elvenar.com/index.php?threads/holding-sheds.5001/
  9. https://us.forum.elvenar.com/index.php?threads/re-arranging-city.5130/
  10. https://us.forum.elvenar.com/index.php?threads/storage-options.5192/
  11. https://us.forum.elvenar.com/index.php?threads/storage-tower.2919/
  12. https://us.forum.elvenar.com/index.php?threads/add-a-vault-option-for-storing-buildings.2430/
  13. https://us.forum.elvenar.com/index.php?threads/building-paths.5580/#post-40785
  14. https://us.forum.elvenar.com/index.php?threads/buildings.4025/#post-55519
  15. https://us.forum.elvenar.com/index.php?threads/building-storage-2.7124/
  16. https://us.forum.elvenar.com/index.php?threads/allow-building-swapping-when-moving-buildings.7135/
  17. https://us.forum.elvenar.com/index.php?threads/deleted-buildings-building-storage.7097/
  18. https://us.forum.elvenar.com/index.php?threads/storage.7021/
  19. https://us.forum.elvenar.com/index.php?threads/movement-in-cities.6994/
  20. https://us.forum.elvenar.com/index.php?threads/storage.820/page-2#post-56080

If the suggestions, pleas, demands and threats to quit the game aren't enough to convince the game developers to implement Event building storage, nobody's story or fanfic is going to do it, no matter how good it might be. They have said time and again that this kind of difficulty is part of the design of the game. They want us to be challenged. The Event buildings aren't intended to be kept, and that's why their stats don't evolve as our cities do. If a player chooses to keep them, then that player has to make sacrifices in other areas of their city to do so.

I know what Forge of Empires has, I came here from there and still run my Beta city there. The "store building" option there isn't that great, IMO...it's a one shot usage, and the buildings are no better when you rebuild them than when you got them, because they don't evolve either. Sure, in FoE we have the little upgrade kits, but those only work on the Event rewards that are production buildings, not on cultural/pop rewards.

It would be great if we had the switch-out ability, but I don't imagine this development team is going to give us that one either, since challenge is a facet of the game.
 

DeletedUser188

Guest
I play FoE daily and the store building option in coordination with the one up kit or the renovation kit works very well, IMO as well as the opinion of many others
Sure, in FoE we have the little upgrade kits, but those only work on the Event rewards that are production buildings, not on cultural/pop rewards.
If you are going to use FoE as an example get the info correct not everyone on Elvenar plays that game
The one up kit ,the renovation kit , and the store building option work on all event builds not just the prod. ones but only event buildings
When you use a reno kit or one up kit on an event build all of that event building rewards are increased to that chapter
It works on ALL event buildings not just production ones but only the one you choose
Without the ability to upgrade the event buildings in Elvenar it makes the store event building option useless
So unless they introduce the ability to upgrade an event building (possible future use of BPso_O) we don't need to store any of them
Tauriel Dragonwood
I do like your story line
 
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DeletedUser

Guest
The one up kit ,the renovation kit , and the store building option work on all event builds not just the prod. ones but only event buildings

Where did I state that the "store building" option does not work on Event culture/pop buildings? I said the "upgrade kits" don't, and yes, I was mistaken.
 
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SoggyShorts

Mathematician par Excellence
Sure, in FoE we have the little upgrade kits, but those only work on the Event rewards that are production buildings
The one up kit ,the renovation kit , and the store building option work on all event builds not just the prod. ones
One of the above statements must be wrong, no?. I've never played FoE, so I can't tell which one, and I'm a little unclear on the terminology. one up, renovation, and upgrade kit all sound like the same thing to me, but maybe they aren't?
 

Ashrem

Oh Wise One
I think we need some chill. It looks to me like Andrew lumped three things together, while Azkaban referred to one specifically. Maybe there have been changes, maybe not.

Regardless, FoE (with it's different team and code base) is probably not particularly more relevant than any other game which has features someone wants or doesn't want.
 

DeletedUser

Guest
One of the above statements must be wrong. I've never played FoE, so I can't tell which one.

He's saying that I said that the store building option does not work on the Event culture/pop rewards. I did not say that. I said that the upgrade kits don't, and I was mistaken.

The one up kit ,the renovation kit , and the store building option work on all event builds not just the prod. ones but only event buildings

I think we need some chill. It looks to me like Andrew lumped three things together, while Azkaban referred to one specifically. Maybe there have been changes, maybe not.

Yes, exactly. Thank you.
 

SoggyShorts

Mathematician par Excellence
Well that's cleared up then. So are "reno kits" "one ups" and "upgrade kits" all terms for the same thing?
 

DeletedUser

Guest
Well that's cleared up then. So are "reno kits" "one ups" and "upgrade kits" all terms for the same thing?

Well, yes and no. :p (Messing with you, SS)

Renovation Kits take an Event reward all the way up to your current age. One-Up kits only upgrade an Event reward to the next age. Like, if you were in the Bronze Age when you got something and you're now...say...Early Middle Ages, a One-Up only takes the reward to the Iron Age.

If you are going to use FoE as an example get the info correct not everyone on Elvenar plays that game

For the record, it's been a while since I've had need of either of those kits, so all I remembered was using it on an Event production reward. I'm sorry that I don't have a crystal-clear perfect memory. ;)
 
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SoggyShorts

Mathematician par Excellence
Well, yes and no.
Got it, thanks. So imo we don't need reno kits here, just making blueprints into "1-up" kits should be good enough...or is that still too good? With a chapter taking at least 2 months late game, and 6 months between chapters, many players could be getting quite a few of them.
 
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