DeletedUser19049
Guest
Quest cycling is cycling through repeatable requests. Quest cycling is used a lot in fellowship adventures, but it can also be used in normal play to dramatically increase coins and supplies.
Currently, it takes 3 clicks to cycle to the next quest.
1) Click the quest
2) Click decline
3) Confirm decline
Here are some simple suggestions to reduce the number of clicks for each cycle.
1) When a quest is completed or declined, automatically pop up the next quest.
2) If a quest is repeatable and no progress has been made, skip the decline confirmation.
In other words, only confirm non-repeatable quests and quests that are partially complete.
Implementing these two simple suggestions would result in one click to cycle to the next quest.
Future enhancements could include previous/next buttons or selection from lists or tabs as has been suggested in other threads.
Currently, it takes 3 clicks to cycle to the next quest.
1) Click the quest
2) Click decline
3) Confirm decline
Here are some simple suggestions to reduce the number of clicks for each cycle.
1) When a quest is completed or declined, automatically pop up the next quest.
2) If a quest is repeatable and no progress has been made, skip the decline confirmation.
In other words, only confirm non-repeatable quests and quests that are partially complete.
Implementing these two simple suggestions would result in one click to cycle to the next quest.
Future enhancements could include previous/next buttons or selection from lists or tabs as has been suggested in other threads.