DeletedUser706
Guest
Hi all,
I see some results in the tournament which I cannot explain with what I know of the Elvenar battle mechanics.
Scenario: A full enemy squad with 65 Archer II units attacks my squad with 17 Sorceress III units (full squad was 18 units). Result: The enemy hits me for 73 damage with -90% applied; no sorceress dies because they have 111 HP per unit, which is good . Question: How is this 73 damage calculated? I cannot reach this value with the numbers I have.
A single Archer II unit hits for 7 damage +/- 20% (shown ingame as 6 - 8 damage, rounded to the nearest integer values). A squad of 65 Archer II units hits for 65 * 7 = 455 damage +/- 20% (shown ingame as 364 - 546 damage, rounded to the nearest integer values). My Sorceress III unit has a defense bonus of -90% vs Light Ranged, resulting in a damage range of 36 - 55 which is too low to reach 73.
The enemy Archer II unit has an attack bonus of +20% vs Light Ranged, if a Sorceress counts as a Light Ranged unit (actually she's a Mage) then this bonus would also apply. Multiplying the bonuses (+20% * -90%) would be -88%, resulting in a damage range of 44 - 66 damage, still too low to reach 73. Adding the bonuses (+20% + -90%) would be -70%, resulting in a damage range of 109 - 164 damage, which is too high to reach 73.
I hope there is someone here who can enlighten me .
I see some results in the tournament which I cannot explain with what I know of the Elvenar battle mechanics.
Scenario: A full enemy squad with 65 Archer II units attacks my squad with 17 Sorceress III units (full squad was 18 units). Result: The enemy hits me for 73 damage with -90% applied; no sorceress dies because they have 111 HP per unit, which is good . Question: How is this 73 damage calculated? I cannot reach this value with the numbers I have.
A single Archer II unit hits for 7 damage +/- 20% (shown ingame as 6 - 8 damage, rounded to the nearest integer values). A squad of 65 Archer II units hits for 65 * 7 = 455 damage +/- 20% (shown ingame as 364 - 546 damage, rounded to the nearest integer values). My Sorceress III unit has a defense bonus of -90% vs Light Ranged, resulting in a damage range of 36 - 55 which is too low to reach 73.
The enemy Archer II unit has an attack bonus of +20% vs Light Ranged, if a Sorceress counts as a Light Ranged unit (actually she's a Mage) then this bonus would also apply. Multiplying the bonuses (+20% * -90%) would be -88%, resulting in a damage range of 44 - 66 damage, still too low to reach 73. Adding the bonuses (+20% + -90%) would be -70%, resulting in a damage range of 109 - 164 damage, which is too high to reach 73.
I hope there is someone here who can enlighten me .
Last edited by a moderator: