• Dear forum visitor,

    It looks as though you have not registered for a forum account, or are not signed in. In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below.

    Click here to register for a forum account!

    If you already have a forum account, you can simply click on the 'Log in' button at the top right of your forum screen.

    Your Elvenar Team

Feedback Quick and Dirty Summary of Ancient Wonder Changes

iamthouth

Tetris Master
@Silly Bubbles yes I do the same, hoping that Ch22 is launched within the next 36 days, then I'll claim the KP for the first research, and wait until first research is done to be properly into the chapter before I claim any buildings, so I get next chapter level buildings.
1725618163103.png
 

Dhurrin

Well-Known Member
How/why do you have so much vision vapor?
You do not have to collect when you reach 100 VV. I usually save them so I can collect a bunch during the FSA. Since my lvl 31 Dragon Ark gives me 14 CCs for chest it's a fast way to instantly gain a lot of CCs and thus badges.
 

TimeMachine

Well-Known Member
Luckily I am still able to continue crafting.

1727134181498.png

1727200938518.png

Funny situation while being asked for vision vapor in event. :D
1727213938397.png
 
Last edited:

TimeMachine

Well-Known Member
Since it seems to be a lot about RRs since the changes, I would like to give you a short impression of how time and modesty can make humans and elves rich.

First example - my US city which has started orc chapter. I have only one 3x3 event building that I used RRs on plus that moonstone library set.
I like to upgrade wonders but I am not racing through the wonder levels. About once a month the 10th chest in tournament is earned.
The spire is mostly played up to high halls only, occasionally up to the laboratoy

1727402175965.png


Second example - one of my DE cities that scores 19 chests+ every week of the year. This city is in chapter 15, has lots of event buildings and sets upgraded to current chapter and did a lot of Ancient Wonder upgrades during the last month.
Every spire of the year is a gold spire in this fellowship and I am always on the top of spire.

1727402568372.png
 
Last edited:

Dominionofgod

Thinker of Ideas
Finally got around to changing up a small bit of my city layout today; due to the aw change.

This new chapter specific quests in events are a little annoying, time wise. For me, it asks for orcs. With four armories iv always had, it takes 2-3 days for each occurrence of that quest which is rather time consuming.
The shrooms aw was changed to no longer be dependent on the total levels of armories in its calculation for increased training size.
Since my training size is high enough that my full barracks que takes about 20h (Even with a lvl 30 needles), i had time to spare on that. So i no longer needed any armories for training size purposes at all. That left only the orcs it produced.
However, the orc nest building makes a little bit more orcs per square then the armories did. So i teleported all four armories to inventory and replaced them with 8 orc nest buildings.
As stated, the training size bonus from the armories being gone is no concern at this point. And the orc nests will make more orcs then the armories. - Plus.. the orc nests will take up less room then the armories. And also notable, the armories take up population and culture. The orc nests dont take any population, and GIVES culture.
So it looks like the orc nests are superior nearly all around compared to armories.
(Im sure many ppl already know all this.)

Armory lvl23:
pop needed: 1338x4=5,352
cult needed: 3116x4=12,464
orcs made: 520/day x4 2080/day
space: 25 squares x4=100 squares. (not counting roads)
*Training size increase: 130 *4= 520

Orc nest chap9:
pop needed: 0x4=0
cult needed: 0x4=0
*Cult produced 880*4=3520
orcs made 450/day *8=3600/day
space: 8 squares * 8 = 64 squares (not counting roads)
Training size increase: 0

Net results after switch:
pop +5352
cult +15,984
orcs/day +1520/day
space +36 squares
Training size -520 (from ~20h que to 17h 30m)

While the orcs factor is unchanged from the aw update, with the update taking away the armory levels needed for the shrooms, it effectively killed the need for armories at all (aside form new players/low lvl aw players)
 

Silly Bubbles

You cant pop them all
Finally got around to changing up a small bit of my city layout today; due to the aw change.

This new chapter specific quests in events are a little annoying, time wise. For me, it asks for orcs. With four armories iv always had, it takes 2-3 days for each occurrence of that quest which is rather time consuming.
The shrooms aw was changed to no longer be dependent on the total levels of armories in its calculation for increased training size.
Since my training size is high enough that my full barracks que takes about 20h (Even with a lvl 30 needles), i had time to spare on that. So i no longer needed any armories for training size purposes at all. That left only the orcs it produced.
However, the orc nest building makes a little bit more orcs per square then the armories did. So i teleported all four armories to inventory and replaced them with 8 orc nest buildings.
As stated, the training size bonus from the armories being gone is no concern at this point. And the orc nests will make more orcs then the armories. - Plus.. the orc nests will take up less room then the armories. And also notable, the armories take up population and culture. The orc nests dont take any population, and GIVES culture.
So it looks like the orc nests are superior nearly all around compared to armories.
(Im sure many ppl already know all this.)

Armory lvl23:
pop needed: 1338x4=5,352
cult needed: 3116x4=12,464
orcs made: 520/day x4 2080/day
space: 25 squares x4=100 squares. (not counting roads)
*Training size increase: 130 *4= 520

Orc nest chap9:
pop needed: 0x4=0
cult needed: 0x4=0
*Cult produced 880*4=3520
orcs made 450/day *8=3600/day
space: 8 squares * 8 = 64 squares (not counting roads)
Training size increase: 0

Net results after switch:
pop +5352
cult +15,984
orcs/day +1520/day
space +36 squares
Training size -520 (from ~20h que to 17h 30m)

While the orcs factor is unchanged from the aw update, with the update taking away the armory levels needed for the shrooms, it effectively killed the need for armories at all (aside form new players/low lvl aw players)

The only thing I'd watch out for is the cost of getting and upgrading orc nests as we move through chapters. Some chapters do need a lot of orcs.
 
Top