Auto-battle is a Joke, even the battle simulator @ architect, has better AI choices.
Movement can be lessen'd by initiative... those froggs will attack a cerebus before
your other LM troops, giving them a chance to cross the board, maybee
Because the ingame AI pretty much goes on "initiative", players can use that to
thier advantage easily.... especially now that even a CH 2-4 player can train both
cerebus's and something else @ the same time.... ( was harder before ya could do that )
Its also why WitchesHut giving frogs is awesome.... if you're facing ohh, hmmmm
2 cannoneers, 2 mages, and a ranger .... , you throw up 2 frogs, 3 cerebuses ...
your frogs keep the cannoneers busy while the cerebuses take out 1st the mages,
then the ranger....
Most of the time, cerebus's can be used as "bait" so the rest of your troops
can get into range to do thier damage .... hehehehehe