People do not have an obligation to find out when the other party is making negative changes to an agreement. Some information was out there, if you knew to look for it and knew where to look for it. The details of the changes were never provided by the game team until after the changes were deployed on live this morning (and even now, it's just a list of buildings, not an actual detail of what they changed). Anyone who didn't bump into a player saying there was some info on Elvenarchitecht had no was of knowing what the changes were. The only pre-announcement that gave any time to do any preparation at all was the on on beta, and they gave no details while making it sound like the changes were going to be a minor inconvenience. My population dropped by over 10% (more than 7,000 population). That is not "as close to the old value as possible" and it is not something I should be expected to anticipate without a clear communication.
Yep, no one has the obligation to do find out anything, period. No argument here. But then you're at the mercy of the change. Yes, the game team did a poor job of communicating the magnitude of the change, however they're using the same system they've been using forever. The people aren't the issue. The system is. I apologize to putting blame on people, players or the game team. The communication system is broken and needs to be fixed.
I don't know how much effort you think players should put into understanding the effect of major negative changes that haven't been announced in game, but whatever you think it is, we disagree. We should not have to look up the levels of every pop/culture building we have in play then check them on a third party, unofficial, site to figure out how much population I'm going to lose. And we should not be required to check the beta weeks ahead of time and then try to figure out if them saying they're reassessing the changes means that they aren't actually going to make any changes.
I have no expectations for the amount of any effort that a player should put in. My expectations are they should understand the system they are using, especially if they want to complain about. People are generally get different things out of games and thus apply different amounts of effort. No one is required to look up anything. Especially on Beta, as what happens in Beta isn't a sure bet to make it to the live servers. I've only been play little while and have seen changes that announced on beta not make it to the live servers. When they announced this change in beta, they said the event building could be upgraded with diamonds and eventually something free like blueprints. When it hit live servers they just announced they're working on a spell as the mechanism for upgrades. So while Inno can't point people the beta for the information, they should realize but this debacle that their communication system is broken. Maybe the simple fix is the list the "potential" change a bit in advance, and in game. There are still going to be people that don't read that though....
Wow. I'm not sure where to start.
Since we get 168 a week from time, if you weren't ever getting any from tournaments, that means you were getting 392 kp per week from ancient wonders (based on the assumption that 168 is 30% of your total) That's a pretty phenomenal number of AWs you were getting into the top 5 on. Quite magical, actually. If you were getting some from tournaments, then it gets even worse for that position. And since getting any KPs from AWs requires putting kp into AWs, I'm finding the math of getting 70% of your tech advancement from AWs quite mindblowing.
But setting that particular infinite improbability drive aside, kou might not like the KP changes, but they were not a nerf at all. The result of the change is decreased flexibility, but more KP, not less.
Well finish you're math.... I've been playing about 16 weeks. 16x168 is 2688. The KP need for all the techs for just chapters 3 and 4 is 2347, or there about...didn't double check the math. So that barely covers those two chapters. yeah, Chapter 1 is short and 2 isn't that much longer, but chapters 5 and 6 (working on advanced scouts for Fairies now and still have 1/2 of the last expansion to do in the dwarf) are much more that chap 1&2. I don't have the time to do the full math by yeah, but I'm going to go ahead and say it is going to be close to 6000-7000 Kp? I know there are quest rewards, tournaments and KP purchases (not with diamonds) that will help. But, as you said part of getting the wonder rewards is putting KP into wonders so that isn't going towards tech either, plus I didn't always get rewards from putting KP into wonders either so that is just lost. Then there were times when I "lost" KP because I was at 10 or over KP (or 20 once I unlocked the spell) due to time or rewards so i missed out on earning KP naturally. In the end it probably balances close to 30% of KP for research was from "time". Yeah, there also the 8x137=1096 from province completion too... Maybe 70% is a little bit of an over estimate and its closer to 60%, give or take 10%ish? But the exact number which is impossible to calculate is definitely over 50%.
It is not hard to get into the top 5 of a wonder, if you're only 1 of 5 (or less in some cases) donating. The tricky part is to know where to look! (but lets not start a debate if that is the "ethical" thing to do. I know some people don't like that tactic, but this how the system is set up so move on. Don't blame me, blame the system!
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I didn't say it was a KP nerf, I said it was a tech tree advancement nerf. Yes, i'm getting a lot more KP now and its been a huge boost for my wonders. However, you can't tell that if I started a city today, I'd be in Fairies in about 16 weeks now that wonders KP can only be spent on wonders... That, my friend, is a nerf to the tech tree advancement.