DeletedUser12171
Guest
You're exaggerating. I doubt anyone's city is entirely built around event building. That might have been the case when certain buildings first came out, but that naturally fell away over the following months, as it should. I have a pretty large collection and cutting them in half still only represented about 10% of my population, and even that was partly made worse by the fact that that I get quite a bit of population from Ancient wonders, which dropped along with the other drop. I think most of the frustration is about the standard poor handling of the rollout. They specifically introduced the news function so players could be informed of important updates, but they never seem to remember to use it for the things that players most need to know. The only thing in my news is that there will be a fellowship adventure starting on the 10th of May. To quote a certain Commander-in-Chief, "Sad."
I wish that I was exaggerating, but the collective reaction towards the changes (notwithstanding those directed towards the communication issues) suggest otherwise.
Like I said, if peoples' cities didn't hinge on having event buildings, this should not have been a big issue to begin with. Soggy said he got 50% population from event buildings. That sounds like event buildings are at least as important as residences in his city if not even more.
It's like the CL/BS issue. If the goods provided by the AW were just a minor, cursory amount, why would people have been up in arms once the production rate was capped?
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