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    Your Elvenar Team

Recruiting from Fellowships?

  • Thread starter DeletedUser1053
  • Start date

DeletedUser1053

Guest
I have played other games where there were groups. It does not matter whether they are called fellowships, alliances, guilds, or anything else.

I have been propositioned multiple times now to leave my fellowship and join a different one. I am not asking about if I choose to contact another fellowship, but if they contact me without prompting.

What are the opinions here about whether that is acceptable or not?
 

DeletedUser61

Guest
In FoE, if somebody contributes to one of our Great Buildings they'll get a "are you getting the kind of support that you deserve" flyer, but otherwise we leave other guilds alone.

But, if somebody DOES use our roster as a blanket mailing list, we'll contact the Guild Leader to find out if it was an authorized recruiting effort, and if so then we'll retaliate in kind.
 

DeletedUser

Guest
I think it is rude, because they are basically attempting to take away a commodity from another and benefit themselves. Also, the connotation that the recruit's current fellowship is lacking is an insult, as such an opinion should be left up to the fellow to decide.
 

DeletedUser1161

Guest
As a matter of practicality, there isn't much choice other than to mail around invitations to find new fellowship members. There are no in-game communication options other than fellowship chat and the mail system. The proportion of players on the forums seems to be relatively small.

I'd consider it bad form to mail players repeatedly or blanket mail entire fellowship lists.
 

Deleted User - 107391

Guest
As a matter of practicality, there isn't much choice other than to mail around invitations to find new fellowship members. There are no in-game communication options other than fellowship chat and the mail system. The proportion of players on the forums seems to be relatively small.

I'd consider it bad form to mail players repeatedly or blanket mail entire fellowship lists.

I have received only one such invitation. It was polite and specified what boosts they were in need of. I didn't find that invite offensive. When I politely turned it down, we had a nice conversation.

So I guess I'm borderline about this.
 

DeletedUser626

Guest
A little while back, we were getting recruitment messages often.
Many fellowship members that received them didn't like being asked about their goods production, and are happy with the fellowship they help daily.
There was one guy upset that he wasn't asked (but that's another story).
We created the Arendyll Trading Post, to help fellowships swap the goods that are plentiful for goods that are in higher demand.
 

DeletedUser627

Guest
Ditto with Frostwyrm here. Laughing, because I'm one of the ones who wrote a couple of his members (they had goods production we needed). I did try to phrase it politely - if their current home was imbalanced, would they consider switching.

Fortunately, Frost wrote me directly, opening discussion. We realized that many players are comfortable within the social circle they've established, and settled on the Trading Post option, as he described above. This is a solution for fellowships whose members may be discouraged by shortages of needed goods.

I voted NO to the above ballot because of the word "recruit". It implies an active support or inducement. I'm not opposed to polite invitations where a mage says, "just to let you know that we'd welcome you should you ever decide it's time to change".

This may become more of an issue once the "joint fighting" becomes available this year.
 

DeletedUser1053

Guest
My experience has been that in games where players actively wore with and against others, actively recruiting is an absolute no. However, in games where there is little to no PvP, then the issue becomes unclear.

I do wish there was more of certain goods in my fellowship, but I am not going to leave just because someone sees I have a score at a certain point or goods their fellowship is light with. I have tried to only invite players to my fellowship that are without one. If someone contacts our fellowship, I see that as different as they are actively looking for a new home already.

I personally have always looked upon it as bad form, but am willing to work within the climate of the game.

Thanks for the responses and open discourse.
 

DeletedUser43

Guest
I don't know how to answer this. I guess it depends on the definition of recruit. If a player isn't happy in a fellowship because they are getting the goods they need, I would want them to go somewhere where they can get what they need. I look on all of Elvenar as one big fellowship. We are all one family. We have to be separated out into groups because the game forced us, but everyone here is my kin. (yes, even the humans. ;)) If anyone in my neighborhood needs trades, I try to help them out too. I would hope everyone would. So, I don't see all that much wrong with people moving between these artificially created groups. I am just happy we have the trading post now so that everyone can get the stuff they need.

I'd love to see someone, (maybe this is a good task for Katwijk who is so good at collecting data) put together a map of how all our fellowships interact. A sort of 6 degrees of separation for all fellowships, so if I wanted to trade with anyone, I could do it by giving it to one member who can then hop it over to the next player. Just because Inno hasn't given us all one big giant trader, doesn't mean we can't figure it our ourselves. ;) Or we can always use the trading post for big trades between fellowships.
 

DeletedUser61

Guest
maybe ... Katwijk (can) put together a map of how all our fellowships interact
It would be easy enough to note who was offering trades, and what they needed. For a while, in FoE, I was doing an "overall trade balance" report for our family of guilds, and a few of our major trading partners. It was basically just a 4 weeks running average of the posted trades, with the Offers and Needs summarized for each type of goods, and we encouraged the participants to adjust their capacities accordingly.

But, and it seems that there's always a "but" in our conversations, I think that "excess inventory" is not a good thing. If your city has so much excess capacity that you can't even give the stuff away, then you're over producing. Win at All Costs is the bumper sticker, and while it's a perfectly valid playing style it's not my thing.

I prefer the Cost effective Benefits approach. Just in Time with Just Enough is the bumper sticker, and I regard that as a more interesting challenge although minimizing your capacity is certainly every bit as extreme as maximizing your capacity. So excess inventory, and a related means for disposing of those excess goods, is not a problem that I intend to have. Personal preference.

The IMPORTANT concept is that the game is very well designed for folks who are just muddling through, and prefer to pay attention to the aesthetics of the game rather than the grim details of full out manufacturing or cost/benefit ratios. As the game develops I'm expecting to see more and better tools for running a tight ship, but the core of the game is, and should always be, the folks who are happy if they can just stay out of trouble.
 
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DeletedUser43

Guest
Yeah, no. I was thinking of some sort of family tree of all of the players and the fellowships. So, if I wanted to trade from fellowship B and I have someone in my neighborhood who is in fellowship C but is in the same neighborhood as someone from fellowswip B, then all I would have to do is contact that person from fellowship C and trade with them and they can trade with the fellowship B person. Something like a map with little strings from one player to another and all the fellowships.

Though, maybe that would be too hard since people are always changing fellowships.

As far as just in time with just enough, that would be nice, but the point some of us were discussing is when there isn't enough of one thing and how do you get that one thing. You have to find a trading partner.

Also, "excess" inventory is such an impossible term to define. What you have in excess today, you don't have nearly enough of tomorrow. I prefer the store for the winter kind of approach to the spend it all today and who cares what happens tomorrow kind of approach. I suppose in this case, you are the grasshopper flitting away all summer and only having exactly what he needs and I am ant working hard and storing things for the winter. To each his own. :)
 

DeletedUser1053

Guest
Bobby, I was not talking about someone who contacted a fellowship with the intention of looking for a new one. I was referring to a fellowship actively attempting to recruit people from other fellowships.The people contacted did not initiate a dialogue with a different fellowship, but got a message or invite out of the blue asking them to leave their current fellowship and join theirs.

I see the 2 scenarios as very different.
 

DeletedUser61

Guest
I was thinking of some sort of family tree of all of the players and the fellowships
You may be much closer than you realize. Consider the following approach.
  • Someone, who intends to stick around in the Trading Post, would set up a Spreadsheet with Date, Name, Fellowship, Marble, ...., Gems
  • Once a day, AFTER they buy what they need and post what they don't, they'd enter all of the remaining 4 digit trades into the spreadsheet
  • Offers would be a Plus quantity; Demand would be a Minus quantity
  • Calculate the filtered Subtotal AVERAGE for each column. The excel function would be =SUBTOTAL(101,range) for each of the goods
  • Create an autofilter in the Header Row, and you'll be able to slice and dice the list as you prefer, and the subtotals will keep up.
In actual use:
  • Filter the Dates for the most recent 4 weeks, so that you'll have a running average (duplicates won't move the average much at all)
  • Click on the filter to sort Goods by quantity, and you'll have an ordered list of the recent Overages and Shortages for those Goods
  • Visit a candidate city from your list, then go to their world map and look around a bit
  • See if you recognize any of the nearby neighbors OR a member of one of the fellowships that's on your list
  • You may have to work a bit of magic to get everybody talking to each other, but you'll know in advance that they will be able to execute a large mutually beneficial trade, and that's a pretty major incentive.
To honor the purpose of this thread, you WOULD BE approaching folks out of the clear blue sky, you'd be asking them to switch fellowships for at least 24 hours, and you'd be asking them load up their pockets with the "right stuff" before they hopped the fence.
 
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DeletedUser627

Guest
Joint fighting? do explain please

I'm not sure I have the term right, Varron...but T&O said we would see players fighting together in provinces during the coming year. (mentioned in the close of year video)
 

DeletedUser

Guest
I'm guessing my fellowship doesn't act much like the more advanced fellowships. All that bouncing around is not in accordance with my playing style.
 
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