The latest gold quest change have taken the fun and usability out of the quest. It is getting closer to a useless quest on my list, which is already a short list.
If I pick only 1 things to say about the good and bad of the game, I would say this game has its strength in beautiful layout. But it is tedious to play.
I think higher priority should be given to make the game less tedious to play.
Here are a few examples.
1. Too many clicks to "neighborly help"
a. fellowship 6-7 clicks: click fellowship, click members tab, may need to advance to next page, click on member, click on visit castle, click on neighborly help, click build to help.
b. neighbors 4 clicks: click on neighbor castle, click neighborly help, click building, click on map to be ready for next castle.
I have a 25 member fellowship, 80 discovered neighbors. With some overlap, roughly 100 castles to visit. I would be great to reduce total click to 1 to 2 clicks. For example, add neighborly help to overland menu, and fellowship member menu. Allow player to configure neighborly help default priority. We can also add option to 1-click boost all members, 1-click boost all neighbors.
2. Too many clicks to cycle through Sideline quests.
This Sideline quest feature desperately need better UI design. I don't want to spend 5 minutes click through to find my quest, when the game can easily make it a drop down list to choose from.
3-click to abandon each quest, I would need around 20x3 = 60 clicks, plus quest refresh wait time for each, to select a new quest. Tell me that is not bad design !
3. Easier castle plan and change.
Since this is a castle building game, moving building around and changing castle floor plan is the key to this game. You would want this to be fun, rather than tedious.
a. Swap space or Temporary platter: moving large building in game require large empty space. Since space is scarce, sometimes redesign is not possible due to lack of large empty swap space. For example, I had to wait for a week or 2 to move my main building from the default location to the cliff side, because of lack of swap space.
b. castle configuration save: rearranging to new castle configuration is fun. But retracting changes to previous setup is tedious. It would be great if castle configuration can be saved.
I will re-post portion in suggest forum section.
Cheers!