archers adapted a weird strategy
they poke down the highest hp troop and they dont care about threats near them
which is logic but 1 treant standing near them and blocks the way, if i move back then i lose a turn, i moved the target just in hope of he moves away, no, he stands and blocks the road, then they killed the highest hp units and easy win for them, damaged troops deal lot less dmg in return
so ranged units became more overpowered and meelee became more useless which opened up balance problems, as i seen maps and troops are pretty much predefined
so far the action points were more important, as more troops did more damage, now its not the case, if somebody can stay away from hits, its much more powerful so more troops for ai deal more damage or more units in a pack do more damage , i guess its even worse for humans
dont tried the golems yet, they are also big and small in number but treants are bad this way, till i reach the archers, they got peeled down, and cant do damage, all units should do more damage vs archers when close to them
its aoe damage now, its all about numbers, it doesnt help the strategy at all