There has been one real path to success in this game and that's been to load up on production buildings, produce a ton to negotiate, and get the benefit of high scores whether a city can even run those factories or not.
Hello, Varron, if you see this post would you mind explaining further what you mean about "whether a city can even run those factories or not"? How can a player keep producing goods if they can't afford the costs in coin or supplies to run them? Do you mean people build/upgrade their manufactories & then let them sit just to have scoring points from them? And if this is what you mean, does it not also work if people who choose to fight build multiple armories which also earn points? I guess I'm unclear because I don't see this "imbalance". If I want X number of manufactories, I sacrifice something else - perhaps not having the space for multiple wonders (which add points) or not having room for another armory (which adds points). If looked at from the other perspective, if I choose to have multiple armories, I may not have as much room for extra manus or AWs also, but I am still getting the points towards rank for what I do choose to build. Everything is a trade-off in this game, no matter what you choose to build, because there are costs associated with everything.
Is there some actual math involved that I am not realizing that shows that the time & cost to own/build multiple manufactories (production focused) is superior or inferior to the time & cost to own/build armories (fighting focused)? I don't ask to be antagonistic - I ask to find out why some posters say the game has been "imbalanced".
More production=more goods to negotiate, more expansions, more Kps you can buy for advancement or AW's and it's a fairly linear relationship between more production and higher score, rank, city size,etc.
True, if you negotiate provinces with the earned goods you produce, you can then use your completed province KPs to fill your Tech Tree quicker. But if you fight to win that province instead, you can also use your earned troops & then use your completed province KP to fill the Tech Tree quicker as well. You get the same amount of KP whether you negotiate the province or fight the province. It takes time to produce goods, it takes time to train more fighters. It takes progress in the Tech Tree to upgrade manufactories, it takes progress in the Tech Tree to upgrade armories & barracks and the kinds of fighters you can train. And upgrading anything takes culture & population. All players can earn coin to buy KPs using that little plus sign too. So, my point is that everything takes time, no matter whether you gravitate more towards production or more towards fighting. If everything takes time & effort from a player to do, where does the "imbalance" come in?
In a previous post of mine, I talked about the different reasons someone might want to have multiple factories, and one of my suppositions was that a person might like to produce a lot of goods to support their other FS members or neighbors who are not boosted in that good.
What is the line in the sand for the amount of manufactories we "should" have? Does this number change if you are in an area with mostly gold mines or inactive players? Does this number change if your FS is made up of newer players? More advanced players? If you are the only one with that boost, does the number change?
FWIW, I have 6 steel factories at level 16. For a good while, I was in a FS with less frequent players and less advanced players & I needed that amount of steel to trade. I congenially left that FS and am now with a higher ranking one where I am one of multiple regular players & I think I can probably get rid of one of my steel manus. But, until this week, I only had 4 scroll manus at level 15. I'm actually feeling like that's not enough, so I've built another scroll manu & it's at level 10 with the intent to raise it. I have 3 level 15 elixer manus and am satisfied with that for now but I do notice that players above me have more Tier3 manus than that.
Do I have too many? Why or why not? And if I don't have too many, then how have I somehow earned "too many" provinces? I have paid for those provinces in scouting costs, coin, KP, troop amounts & goods amounts, haven't I? I have not found some unfair way to earn more troops than anyone else - I have not consistently posted unfair trades that have worked in my favor to get extra goods. It's my opinion that I've gotten as far as I have with provinces & any other aspect of the game primarily because I am a REGULAR player. And, to be upfront, as I've already mentioned in my first post in this thread, I did buy diamonds to upgrade my builder to lvl 3 and I have bought a few expansions as well.
I also have 3 armories at 15 & Barracks at 17. Is that too many? Too few? Why or why not? I burn through Treants, Golems & Soreceresses but I keep paying the costs to train more so I can use them. I feel like my goods production and my troop production are both adequate for my current needs. Am I wrong? Why or why not?
Whenever I sign in, I don't only choose to make more goods or train more troops. I do BOTH. Is the "imbalance" of the game that some people are saying coming from the idea that some players are only doing one or the other?
If so, then yes, there is "imbalance" by some players. But there is not "imbalance" by those of us, including me, who do both, right? And if I am not "unbalanced" then why is my playing style of liking to complete provinces (primarily to work towards big cities) either 'wrong' or criticized in any way?
Personally I like to fight & also trade. Many times I will try to fight a province first, and if I lose, I might go back & try a different combo of fighters before using negotiation. The reason I can do this is because I play frequently - losing lots of fighters & goods isn't my favorite, but I know that if I sign back in frequently, I can make up my losses without TOO much time being lost. Also because I play so frequently, I do have the ability to earn more KPs than someone who plays less often. Sure, that's an imbalance, but isn't that fair & should be how games work?
If 2 people started playing this game on the same day & one person played a lot and the other played less frequently, wouldn't we expect that after 6 months, the regular player would be much farther ahead? There are many ways they could be compared - one player will likely have lots more money, lots more supplies, lots more goods. One player will likely have lots more provinces scouted & completed. One player will likely have lots more KP, lots more items built, lots more expansions in their city, lots more troops (and variety of troops), etc.
In my own FS, I actually have more points than a couple of people who are farther in the Tech Tree than I am. I have more points than others who have multiple AWs (I currently have none). I think this is due to 2 things - I play more frequently & I complete more provinces (by both fighting & negotiating) than they do. Is either way "wrong"? Is either way "better"? Nope, I don't think so, just different. Have we each not somehow earned our points though? Should a more active player be penalized because they are having fun playing the game frequently? And should a less active player somehow get advantages in order to make their point level more in line with that frequent player?
I also think this goes back to my question of why should we all be forced to play the exact same game? Everything we do earns us points, so if someone in Fairies (quite ahead of me in the Tech Tree) has a lower point score than I do (and I'm in Dwarves), do we look at that & say "how unfair, that Dwarves person must have an unfair advantage?" or do we look at that & say "probably that Dwarves person plays a lot more than the Fairies person"?
We've made different choices to get to where we are - one of which is that one player plays more often, maybe one player got in a better FS (which is just a chance/luck thing), maybe one player landed on a better map spot (with active neighbors & less gold mines, etc), and a hundred other choices.
It seems to me that the "imbalance" I am finding is that my "effort in" no longer has any consistency, with no change from myself.