DeletedUser51
Guest
Dear Humans & Elves,
On Wednesday, November 9, there will be a short downtime to update our servers to version 1.17. Please check back for any further updates regarding this release.
During the expected downtime, you will not be able to access the game. We apologize for any inconvenience this may cause
With this update we bring you new additions to the Battle System, as well as balancing changes to some units, based on player's feedback. We also fixed a couple of bugs! Please find the full list of changes below.
Kind regards,
Your Elvenar Team
On Wednesday, November 9, there will be a short downtime to update our servers to version 1.17. Please check back for any further updates regarding this release.
During the expected downtime, you will not be able to access the game. We apologize for any inconvenience this may cause
With this update we bring you new additions to the Battle System, as well as balancing changes to some units, based on player's feedback. We also fixed a couple of bugs! Please find the full list of changes below.
- To continue the trend we started with version 1.15, we are giving you more, new, battle-related content:
- Humans will now have access to the Mortar II - the technology for this can be found in Chapter V, and will remain optional until the next update; due to this, the technology to unlock the first level of the Mortar that was added in the last update has now become mandatory to unlock
- Both Humans and Elves get access to the Training Grounds levels 5-8 with a new technology in Chapter V. This technology will remain optional until the next update; due to this, the technology to research the first levels of the Training Grounds that was added in the previous update has now become mandatory to unlock for Elves (it already was for Humans)
- Elves will now have access to the Cerberus II, which can be unlocked in Chapter IV. This technology will remain optional until the next update.
- Humans will now have access to the Mortar II - the technology for this can be found in Chapter V, and will remain optional until the next update; due to this, the technology to unlock the first level of the Mortar that was added in the last update has now become mandatory to unlock
- The icons for the unit types have been slightly altered to make them easier to distinguish
- The icon for the Orcs resource has had a makeover (...but the Orcs will of course probably still not win beauty contests)
- We have given the Army Selection Screen a major overhaul: you are now able to see easily which unit is strong against which other units, and more improvements are on the way for future updates
- Tooltips in the Unit Information Screens have been adjusted to be clearer
- It is now a lot easier to see if and where you have missing unlocked technologies in the Research Tree, and we added easier scrolling through this menu as well
- The maximum number of premium city expansions you can buy has been lowered to 23, to make the amounts more fair. We have also increased the prices for this particular type of city expansion to reflect its value better.
- Some changes have been made to battle units:
- The War Dog (NPC unit) was renamed to Hellhound
- Sorceresses' and Enchantresses' attack range has been decreased slightly
- The bonuses from abilities are no longer summed up, but rather multiplied - this resolves problems where the attributes can add up to 100% or more, making it impossible to finish battles, and makes for quicker battles in general
- Many units have received slight balancing adjustments, also based on community feedback
- Mortar: stronger vs. Light Ranged
- Cerberus: stronger vs. Mage
- Drone Rider: stronger vs. Light Ranged and Mage
- Ranger: increased damage, stronger vs. Mage and Heavy Melee
- Crossbowman: stronger vs. Mage
- Archer: stronger vs. Mage
- Sorceress: lowered attack range (also see above), stronger vs. Heavy Melee and Heavy Ranged
- Blossom Mage: stronger vs. Heavy Melee
- (NPC) Cannoneer: stronger vs. Light Ranged
- (NPC) Hellhound: stronger vs. Light Ranged and Mage
- (NPC) Enchantress: lowered attack range (also see above)
- (NPC) Thornrose Mage: stronger vs. Heavy Melee
- Resolved a problem where random Rune Shard rewards did not work correctly for players who did not have any Ancient Wonder researched yet
- Retaliation in Battle was not always reset correctly after a round, which has now been fixed
- Fixed a problem where city graphics were not loaded correctly
- Centered an image of the Blossom Mage in the Research Tree
- Updated the text of one Orcs and Goblins quest to fit both races
- You can now click the 'i' to access the unit information screen at the battle results screen
- Mana now correctly decays
- Added sounds to the Barrack productions
- Fixed alignment of icons in the unlock screen for the Advanced Scouts technologies
- Resolved an issue with the amount of available Rune Shards not displaying properly when you didn't reopen the Ancient Wonder menu
Kind regards,
Your Elvenar Team