• Dear forum visitor,

    It looks as though you have not registered for a forum account, or are not signed in. In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below.

    Click here to register for a forum account!

    If you already have a forum account, you can simply click on the 'Log in' button at the top right of your forum screen.

    Your Elvenar Team

Game Update Release Notes version 1.18

DeletedUser115

Guest
Release_Notes_EN.png

Dear Humans and Elves,

We will have a temporary downtime on Wednesday, November 23rd in order to roll out version 1.18 onto our servers. Please check back for any further updates regarding this release.

During the expected downtime, you will not be able to access the game. We apologize for any inconvenience this may cause.

New%20Features.png

  • We add two new Ancient Wonders for the Woodelves chapter:
    • Enar's Embassy: Offers an exclusive portrait, gives Mana when starting a Scout, and produces Broken Shards on a weekly basis - the amounts depend on the level of the Ancient Wonder.
    • Flying Academy: Offers an exclusive portrait, produces Mage units from the Barracks (Sorceresses for Elves, Priests for Humans) every 3 hours, and increase the training speed of the Mercenary Camp by a percentage - the amounts depend on the level of the Ancient Wonder.
  • To those who have already reached the highest level of an Ancient Wonder: wait no longer, you can upgrade again! Ancient Wonder levels until level 20 have now been released.
  • You can now upgrade Magic Residences and Magic Workshops using Diamonds. To unlock the next level, you need to finish the 'Advanced Scouts' technology of the next Chapter. In the near future, you will also be able to upgrade these buildings using a new resource: 'blueprints' - more on that will follow soon!
  • We have added a new technologies in the Orcs and Goblin Chapter for levels 9-12 of the Training Grounds, the Orc Warrior - a heavy melee unit that can be trained in the Training Grounds, and the Sinister Cerberus (this last one was already available to Humans before). All of these three technologies are available to both Humans and Elves, and will remain optional until our next update.
Improvements_EN.png

  • We are adding even more UI improvements to the Army Selection screens. Hovering a unit now shows you which units it's good/neutral against, making it easier to choose the right unit to get the job done
  • More tooltips have been improved to give you more information about the units' strengths
Balancing%20Changes.png

  • Enemy squad sizes in Tournaments were rebalanced to be slightly easier
    • Tournament level 1 (0 stars): enemy squad size is now 85% of your own (before: 80%)
    • Tournament level 2 (1 star): enemy squad size is now 100% of your own (remains unchanged)
    • Tournament level 3 (2 stars): enemy squad size is now 115% of your own (before: 120%)
    • Tournament level 4 (3 stars): enemy squad size is now 130% of your own (before: 140%)
    • Tournament level 5 (4 stars): enemy squad size is now 145% of your own (before: 160%)
    • Tournament level 6 (5 stars): enemy squad size is now 160% of your own (before: 180%)
  • Reseach City Expansion 34 is no longer an optional technology
Bug%20Fixes.png

  • Resolved an issue where upgrading some buildings could temporarily make it appear as if you had more population you could use


Of course we would like to hear your thoughts about this update. Please take a minute to leave your opinion in the discussion thread! We're looking forward to hearing from you!

Kind regards,
Your Elvenar Team
 
Top