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Feedback: Release Notes version 1.31 + Halflings
Dear Humans and Elves,
We have announced the update schedule for version 1.31. Please provide any feedback or questions you might have below.
Kind regards,
Your Elvenar Team
Feedback: Release Notes version 1.31 + Halflings
Yeah, using premium buildings would make it so much more convenient ...but I play without pay, so that's not a solution for folks like me....I agree mana sucks, had to replace some snails with premium ugly Ansgard Seals, that takes 2 to replace 1 snail...
Oh good lord, I'll say it again: if I wanted to play Farmville, I'd join Facebook. **grump**
Actually, if you do switch out the Libraries [S&D] to the Grape Farms [Haflings] you will loose a small amount of mana per hour.
Yeah, using premium buildings would make it so much more convenient ...but I play without pay, so that's not a solution for folks like me...
So the only way to increase mana production [per square] is to purchase a premium building [good try InnoGame-not going to happen] or build the Dark Matter Ancient Wonder, otherwise we are stuck in the S&D chapter when it comes to mana production.
I did consider these smaller cultural buildings to increase mana production. I do use plenty of these smaller buildings to fill in where ever there's small, open spaces, but they are very inefficient because the collection times are short [6hrs -/+], thereby actually loosing mana if you are not diligent [every day & every 6 hours] and consistently harvesting. Of course the exception to that is the Lilly at 9hrs, but still not very convenient, really.Witch Market Stall: 400:4:6=16,67 mana per tile per hour (25% more than libraries);
but they are very inefficient because the collection times are short [6hrs -/+], thereby actually loosing mana if you are not diligent [every day & every 6 hours] and consistently harvesting. Of course the exception to that is the Lilly at 9hrs, but still not very convenient, really.
I agree that the Dragon Abbey is a nice AW for mana, but the Dark Matter seems better to me because just setting it in place will give me 32 mana per hour per square, or over
I didn't save it, but I made a mock up in the architect, and if you count roads, then 20 libraries take up the same space as 11 grape farms, so the change is a positive 800 mana per day and a gain of 30K culture. Of course you should probably factor in the 24h construction time for each one during which time you produce zero mana---that takes a lot of time to recoup.Library output: 2400:15:12=13,33 mana per tile per hour.
Grape farm: 6600:28:18=13,10 mana per tile per hour.
Totally agree - seems reasonable to skip the Hafling Culture buildings, especially the Grape Farms - nothing wonderful or special regarding Mana in this chapter!I didn't save it, but I made a mock up in the architect, and if you count roads, then 20 libraries take up the same space as 11 grape farms, so the change is a positive 800 mana per day and a gain of 30K culture. Of course you should probably factor in the 24h construction time for each one during which time you produce zero mana---that takes a lot of time to recoup.