SoggyShorts
Mathematician par Excellence
They should, I read a mod post that said they do on BetaDid anyone use Instants in beta yet?
I'm wondering if they will help with, "Gain coins" or "Gain supplies" tasks
They should, I read a mod post that said they do on BetaDid anyone use Instants in beta yet?
I'm wondering if they will help with, "Gain coins" or "Gain supplies" tasks
I believe it will start after the update tomorrow 072017 or so those release notes stated.I just opened S&D a few days ago and got no diamonds. what am I missing?
What happens if I hit Go There?
+1 vote for some kind of indicator that you can't possibly negotiate this.Perhaps a special message and difficulty level could be added? Like a giant skull, and "impossible" with the note that you must unlock breeding grounds to go here.
Yeah maybe a skull with a big diamond behind or in front of it.On the talk about the provinces that require Orcs... I am no where near that, but agree that it could use its own indicator... I like the idea of the skull because I think it would be visually appealing... Since "impossible" is technically not correct, how about something like "Impractical".
I agree. I find the new bright red warnings "Very Hard" are not very useful. We need more specific information - especially, as you say, when we're hitting a ring that will require a new item - like Orcs. As a negotiator, I've just hit the Orc ring of provinces - though I've just entered Fairies chapter. So I'm blocked from any more province expansions for weeks. It would be nice to have a specific note, like: "Very Hard - requires new item: Orcs"Question:
What does a province say if it requires orcs, but you haven't unlocked the breeding grounds tech yet?
If it's just "very hard", players may still ignore this warning if they are negotiators.
Perhaps a special message and difficulty level could be added? Like a giant skull, and "impossible" with the note that you must unlock breeding grounds to go here.
Let's not go overboard and denigrate the first iteration of something that actually is useful. If nothing else, it makes it about 98% easier to establish when we are exploring in a ring instead of slipping outside it. And could be a huge improvement for new players in their first few chapters.I agree. I find the new bright red warnings "Very Hard" are not very useful.
And could be a huge improvement for new players in their first few chapters.
Was it designed to be this way? Will it ever even out, or I am stuck with this? Feels bad man.