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    Your Elvenar Team

Game Update Release notes version 1.5

DeletedUser51

Guest
Dear Humans and Elves,

On Wednesday, May 11, there will be a tentative period of downtime in order to roll out version 1.5 to our servers. The downtime will last several minutes at most and we will notify you if this changes.

During the expected downtime, you will not be able to access the game. We apologize for any inconvenience caused by this.

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With this update we bring you an exciting new feature: the Tournaments! We are also focused on bug fixing and preparation work for some things to come. We will be able to share more about the upcoming changes at a later point in time, so stay tuned for that.

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  • Tournaments have been released - have a look at the announcement for more information!
  • A


Improvements_EN.png

  • The bottom menu now lets you go to various areas in the game more conveniently, without having to go back to your City first all the time
  • The loading screen no longer shows a loading percentage but an absolute number now to more easily determine why an issue occurs, should there be any

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  • It was possible to get stuck in the storyline if you were to decline a specific quest that previously belonged to the storyline but is now declinable, this has now been fixed
  • Fixed an issue where 10 Broken Shards did not result in 1 Rune
  • The progress bar of the training queue now correctly shows the progress of training again
  • For Elves, some repeatable quests concerning Dwarves could be received even after you passed the quest to sell the Dwarven Portal, this is no longer possible
  • The quest to research the Fairy Main Hall could be received too soon and has now been pushed until a bit further in the storyline now
  • Fellowship-related notifications now have the correct icon
  • After cancelling a production the menu could say that the current production is zero, which no longer happens now
  • Fixed an issue where "duplicated" quests could be available for the player at the same time
  • Casting spells from the inventory can now be done by clicking the entire Spell button, rather than just the green 'Cast Spell' button
  • Fixed an issue where a player could lose the storyline quests early in the game
  • Changed a misleading quest description to be correct and no longer misleading now

As always, we're looking forward to your feedback. Please let us know what you think in the discussion thread!
 
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