hvariidh gwendrot
Well-Known Member
to be honest i'm just here to make a full map of trippy looking shizznizzles and enjoy the view
Except that context was not present for the first 4 months. 50 red apples and one yellow apple is as much as set of apples as 1 red apple and one yellow apple or 150 green apples. They could have said "Set of unique buildings," but they didn't, so players have, for four moths, assumed a set being a collection of related buildings without so much as a peep from anyone that it wasn't true.The Wiki Set Building entry of Dec. 4 says:
Any building of a set can serve as a Portal/Connector for the other buildings that are part of the same set [emphasis mine].Since a 'set' in this context
This is true in all cases that I can see. Including the screen cap from the original closed bug report, which had 9 active ice fountains attached to one trollI think it may be working because the duplicates do not touch each other. If I tried to connect the road to a fountain, touch that fountain with another fountain and then have the other buildings touching the 2nd fountain in the chain, I don't think it would work.
Thanks, @Mykan.The purple ones are 20KP and the blue are 5KP.
I wish I had known that duplicate buildings acted as a single building BEFORE I spent my points to get them. SO SADFeedback: Release Notes version 1.52
Dear Humans and Elves,
We have announced our update to version 1.52 today, please leave all of your feedback in this thread.
Kind regards,
Your Elvenar Team
Like I did in the ones I posted.. as long as they are touching other buildings in the set they do not need a road but they don't count each other as a connection.Not willing to mess up collection times at the moment to change around the layout, but I think it may be working because the duplicates do not touch each other.
We are going to get clarification as to whether duplicates of the same set are or are not able to be connected to each other. I do not believe that the intent was to have multiple 'unique' sets connected to a single point of road but we have players reporting that this is still occurring, while others are saying it is not and they did need additional roadways.
I'd like the number back, also, but in the meantime, the purple instant is always 20, and the blue instant is always 5. so it is possible to know ahead, just not straightforward..While I'm in favor of the change to AW rewards, I don't like that the amount of KP provided by the Ancient Knowledge instant is not listed on the AW contribution list. This makes it pretty unintuitive, as contributors have no idea how much KP they'll be receiving back until the AW progress bar is full and they actually receive their rewards. I'm hoping this can be rectified in the future.
I was able to get confirmation, and my original post is indeed correct. We are working to get a few instances of a bug cleared up, but this is how set buildings are intended to work.
Ælfwine said:-if you have A, B, B, and C, only ONE of the B buildings will give a bonus, and BOTH B buildings would need a street connection. The second B building will produce as a single building only.
I've seen the "they are trying to slow us down" post many times now, but I don't really think they are.Next question is when are they going to change World Map provinces to handing out a 10 KP AW Instant at completion rather than a Kp per encounter... and how slow do people have to get before they feel they have slowed everyone down enough? When people have to wait days for each tech. and this is just an AW donation game?
The descriptor of "multiple sets" seems a little odd due to its functionality.
Maybe you don't notice the slowing because you don't go very fast anyway. It's not like you have been ahead of 98% the whole time or anything. LOLI've seen the "they are trying to slow us down" post many times now, but I don't really think they are.
I've felt this a bit in my second city, but I am not sure its tied entirely to changes to KP accumulation. I think its, in part, because you're rehashing things you've already done. And I would be another part of it is that you're better at the game than when you played your first city. Your city is more efficient, you understand boosts, you get further in events, you're better at fighting/military stuff, etc. etc. etc. Since the early parts of the game are a lot easier now, you're naturally doing less in those cities (mentally, that is), so there's more dead time.Seriously I have done zero math but I have 4 cities now all started several months after the previous and each one has felt more dragging than the last and it's always waiting on Kp for the tech tree that makes it booooring...
You lost me at rationally!So if I look back rationally, I'm probably progressing much faster than the first time I played, but I'm wasting a lot less in the process.
these wait times you are talking about is mind boggling, i'm finishing tech level 2 and starting ring 7 for provinces with 2 hrs plus scouting time which after reading the last few posts will sound like the speed of light to you all
I'd like the number back, also, but in the meantime, the purple instant is always 20, and the blue instant is always 5. so it is possible to know ahead, just not straightforward..
I was able to get confirmation, and my original post is indeed correct. We are working to get a few instances of a bug cleared up, but this is how set buildings are intended to work.
Looking around at some AWs, it looks like you're correct. Is every AW reward just broken down into an applicable amount of 20- and 5-KP instants? That'd actually be pretty simple and elegant to catch on to, so perhaps seeing the number isn't even necessary!