The Unbeliever
Well-Known Member
We've had these for a good while now in Forge of Empires, and I think we should see these ported over to Elvenar as well, as they are hugely popular items!
In both my cities, (1 human, 1 elf), despite having played in & completed the Halloween, Winter Festival, Valentines, Easter & now the Charming Tree events, I have placed exactly 2 event specific buildings in my cities... (a Lava Codex in my human city, and the 1st 'grand prize' from the Easter event in my elf city)
I would love to place way more of these buildings, but I don't, simply because I don't want to be forced into deleting them within a chapter or so additional game play, as they very quickly become obsolete.
So, why not give us an 'upgrade kit' item that would let us keep our event-only buildings around, by allowing this new item to 'level-up' a chosen event building by 1 chapter/age?
Likewise, a 'store building kit' that would allow players to deposit a special event building back into their inventory, so that we don't lose these forever when having to routinely re-arrange our cities to accommodate new building sizes/guest races, etc...
This would still keep the event specific buildings at a disadvantage to the regular 'up-to-date' normal culture buildings, but would at least allow players to keep their favourite event buildings from becoming massive anchors that hold your city back after a couple of chapters.
Cheers!
In both my cities, (1 human, 1 elf), despite having played in & completed the Halloween, Winter Festival, Valentines, Easter & now the Charming Tree events, I have placed exactly 2 event specific buildings in my cities... (a Lava Codex in my human city, and the 1st 'grand prize' from the Easter event in my elf city)
I would love to place way more of these buildings, but I don't, simply because I don't want to be forced into deleting them within a chapter or so additional game play, as they very quickly become obsolete.
So, why not give us an 'upgrade kit' item that would let us keep our event-only buildings around, by allowing this new item to 'level-up' a chosen event building by 1 chapter/age?
Likewise, a 'store building kit' that would allow players to deposit a special event building back into their inventory, so that we don't lose these forever when having to routinely re-arrange our cities to accommodate new building sizes/guest races, etc...
This would still keep the event specific buildings at a disadvantage to the regular 'up-to-date' normal culture buildings, but would at least allow players to keep their favourite event buildings from becoming massive anchors that hold your city back after a couple of chapters.
Cheers!