DeletedUser2870
Guest
Probably a nasty piece of work for the programmers/devs, but still...
How about in the next chapter (no way of doing this retroactively) have a player make a choice when upgrading the residences to form 'A' or 'B'?
Version 'A' will provide more gold, but less pop while version 'B' will provide more pop but less gold. Kinda like villa's versus condo's.
Right now, the number of residences I have provide just enough pop for what I need in a chapter, even with the boosts in pop from several cultural and event buildings (and the GA and Mountain Halls).
Gold-production by residences however is way out of sync. I have to keep using the wholesaler several times daily, at those horrible rates, since there is no other use for the gold. And I can't even get sentient goods for gold. Adding residences would help with the pop, but only yield more gold I don't need.
By providing a choice, which would be the permanent path for that buildings from that point on, there is an opportunity to customize each city more. 'A' and 'B' versions also could have a different layout, and thus a different look, adding to the puzzle of placing them in the city.
And the choice of path would be permanent from that point on, so if one wanted to change, one would have to sell a residence and upgrade it to the level where one can make the choice again, making it something not to be done lightly.
How about in the next chapter (no way of doing this retroactively) have a player make a choice when upgrading the residences to form 'A' or 'B'?
Version 'A' will provide more gold, but less pop while version 'B' will provide more pop but less gold. Kinda like villa's versus condo's.
Right now, the number of residences I have provide just enough pop for what I need in a chapter, even with the boosts in pop from several cultural and event buildings (and the GA and Mountain Halls).
Gold-production by residences however is way out of sync. I have to keep using the wholesaler several times daily, at those horrible rates, since there is no other use for the gold. And I can't even get sentient goods for gold. Adding residences would help with the pop, but only yield more gold I don't need.
By providing a choice, which would be the permanent path for that buildings from that point on, there is an opportunity to customize each city more. 'A' and 'B' versions also could have a different layout, and thus a different look, adding to the puzzle of placing them in the city.
And the choice of path would be permanent from that point on, so if one wanted to change, one would have to sell a residence and upgrade it to the level where one can make the choice again, making it something not to be done lightly.