OIM20
Well-Known Member
For those who remember, this suggestion was included in a prior thread with the intent that the OP could have used it to make theirs a formal suggestion thread. Since that didn't happen and the thread was archived, I'm putting it forth as a formal suggestion. The text is mostly copied directly from the post where I originally made it.
Proposal: Make chapter quests of optional techs optional / non-required.
Changes were made to some of the techs in the tech tree in 2020 (thank you @Iyapo1 for the year) that made those techs optional. However, the quest requiring the research of the tech was not made optional. This may have been an oversight on Inno's part, and I would like to see this changed so that gameplay for those wishing to complete these optional techs later (or not at all) is not limited/restricted.
Screens:
Dwarves tech tree, "City Expansion 21": Please note the arrows pointing out the lack of connecting branches from this tech, letting players know that it is optional.
Dwarves quest: "Creating Space": This is, as you can see, not an optional quest. As it comes so early in the chapter, players must complete it if they want to receive any benefits for completing the quests during the Dwarves chapter. As @HonuMoana pointed out, the quests within the chapter give rewards in copper and granite, guest race goods that are not usable for anything other than street construction once the chapter is completed (which is when the quest would be naturally declinable with the current programming parameters).
This is not true in all cases of techs that are optional. You can decline some quests for a chapter's research within that chapter. For example, in Fairies, the tech "Trees and Lampions" is optional. The quest requesting its completion, "Natural Culture", is also optional and can be declined while still within the Fairies chapter.
Screens:
Fairies tech tree, "Trees and Lampions": Please note the arrows pointing out the lack of connecting branches from this tech, letting players know that it is optional. Please also note that this tree clearly shows that only some progression has been made through the Fairies chapter, so including a decline option on a quest within a chapter is possible.
Fairies quest: "Natural Culture":
I propose that the parameters of quests aligned with optional research techs be altered so that the quests are also optional.
Pros:
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Proposal: Make chapter quests of optional techs optional / non-required.
Changes were made to some of the techs in the tech tree in 2020 (thank you @Iyapo1 for the year) that made those techs optional. However, the quest requiring the research of the tech was not made optional. This may have been an oversight on Inno's part, and I would like to see this changed so that gameplay for those wishing to complete these optional techs later (or not at all) is not limited/restricted.
Screens:
Dwarves tech tree, "City Expansion 21": Please note the arrows pointing out the lack of connecting branches from this tech, letting players know that it is optional.
Dwarves quest: "Creating Space": This is, as you can see, not an optional quest. As it comes so early in the chapter, players must complete it if they want to receive any benefits for completing the quests during the Dwarves chapter. As @HonuMoana pointed out, the quests within the chapter give rewards in copper and granite, guest race goods that are not usable for anything other than street construction once the chapter is completed (which is when the quest would be naturally declinable with the current programming parameters).
This is not true in all cases of techs that are optional. You can decline some quests for a chapter's research within that chapter. For example, in Fairies, the tech "Trees and Lampions" is optional. The quest requesting its completion, "Natural Culture", is also optional and can be declined while still within the Fairies chapter.
Screens:
Fairies tech tree, "Trees and Lampions": Please note the arrows pointing out the lack of connecting branches from this tech, letting players know that it is optional. Please also note that this tree clearly shows that only some progression has been made through the Fairies chapter, so including a decline option on a quest within a chapter is possible.
Fairies quest: "Natural Culture":
I propose that the parameters of quests aligned with optional research techs be altered so that the quests are also optional.
Pros:
- Able to use KP how we choose and ignore optional techs until such time as we wish to complete them
- Players don't feel lied to about a tech being optional when a quest such as "Creating Space" in Dwarves pops up
- Players can proceed through a chapter and take advantage of the guest race goods offered as rewards for quests that come after the required-optional tech completion quest
- Developer time to make certain that the parameters of "research completion" quests in all chapters (not just the specific one used as an example here) match the parameters of the tech being researched. For clarity: if the tech is not required to proceed through the tree, the quest should not be required to proceed through the chapter- and thus, the game.
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