BizDani
Member
This is off the top of my head. Just blue-skying a bit. Happy to put more thought into it if anyone finds any of it interesting. These are not quick enhancements to help clean-up the current game. These are major game expansion ideas.
Everyone is always fighting for space and functioning in exactly the same city/environment. How about we explore future story-lines that allow players to move through the portal to set up city extensions in the visiting race environments.
For example: Dwarves – go through the portal into the Mountain and build a new city undergournd. New buildings, new production, new culture, new income, new adventure, a new look, and all in addition to your current city contributing to your production and above and below-ground trading. Players could branch their game into these environments if they so desired to spice things up a bit.
Fairies – a new environment in the clouds or down among the grass
Wood Elves – A new environment deep in the forrest and up in the trees
Dragons – in caves and on the mountain tops. Sorcerers – inside castles and on the battlements
Giants – a new race on the mountain sides and edges of canyons.
Mermaids – New race, on our side – provide benefits that come from water and sea-life and sea values. Reverse portal - under water cities, totally new types of valuable goods and way of life. This one goes well with the idea of water features bringing culture, supplies, and aesthetics to the city and using them as a portal to and from the Merfolk. Benefits both city-sides
Possibly able to open doors to evil races by choice or close those doors for people who love their fighting and gains through military conquest.
Again - obviously not the small fixes or Monday enhancements. Just thinking about building the long-term interest in the game.
Ready set discuss.
Have a great day!
Biz
Everyone is always fighting for space and functioning in exactly the same city/environment. How about we explore future story-lines that allow players to move through the portal to set up city extensions in the visiting race environments.
For example: Dwarves – go through the portal into the Mountain and build a new city undergournd. New buildings, new production, new culture, new income, new adventure, a new look, and all in addition to your current city contributing to your production and above and below-ground trading. Players could branch their game into these environments if they so desired to spice things up a bit.
Fairies – a new environment in the clouds or down among the grass
Wood Elves – A new environment deep in the forrest and up in the trees
Dragons – in caves and on the mountain tops. Sorcerers – inside castles and on the battlements
Giants – a new race on the mountain sides and edges of canyons.
Mermaids – New race, on our side – provide benefits that come from water and sea-life and sea values. Reverse portal - under water cities, totally new types of valuable goods and way of life. This one goes well with the idea of water features bringing culture, supplies, and aesthetics to the city and using them as a portal to and from the Merfolk. Benefits both city-sides
Possibly able to open doors to evil races by choice or close those doors for people who love their fighting and gains through military conquest.
Again - obviously not the small fixes or Monday enhancements. Just thinking about building the long-term interest in the game.
Ready set discuss.
Have a great day!
Biz
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