defiantoneks
Well-Known Member
Here goes…
Problem:
Current status of rune shards is that we can store only 10. For most, especially at higher chapters, this is achieved very quickly and we are forced to either lose shards because storage is full or forge runes for an AW that we likely dont have a desire to place (as those would be the only ones in inventory with forge capability).
Proposal:
Revise the AW console so that forging is optional on all AWs at any time.
Current status of forced forging and auto-insert would still apply for any AW at rune stage.
How:
Add a little button (hammer?) on the console that would open the forge
Then when we have our 10 shards, we go to whichever AW we WANT a rune for and forge it.
Pros:
Would give users the option to pre-forge desirable runes
Would eliminate wasted shards as player would be able to forge any rune immediately upon collecting 10 shards
Would give us a larger pool of runes to donate to others, if that's the player's strategy
Cons:
Would mean that these pre-forged runes would possibly become broken shards again once we attempt to add them
Could "skew" the timeline for newest/harder to get runes (although the possibility above would probably offset a lot of that)
Development
Thoughts?
Problem:
Current status of rune shards is that we can store only 10. For most, especially at higher chapters, this is achieved very quickly and we are forced to either lose shards because storage is full or forge runes for an AW that we likely dont have a desire to place (as those would be the only ones in inventory with forge capability).
Proposal:
Revise the AW console so that forging is optional on all AWs at any time.
Current status of forced forging and auto-insert would still apply for any AW at rune stage.
How:
Add a little button (hammer?) on the console that would open the forge
Then when we have our 10 shards, we go to whichever AW we WANT a rune for and forge it.
Pros:
Would give users the option to pre-forge desirable runes
Would eliminate wasted shards as player would be able to forge any rune immediately upon collecting 10 shards
Would give us a larger pool of runes to donate to others, if that's the player's strategy
Cons:
Would mean that these pre-forged runes would possibly become broken shards again once we attempt to add them
Could "skew" the timeline for newest/harder to get runes (although the possibility above would probably offset a lot of that)
Development
Thoughts?