DeletedUser8946
Guest
Why a cap of 700%? Requirements rise as you move on in chapters, and which tournament you choose to participate in becomes irrelevant after the Dwarf chapter, or whichever you cap at 700%. There's no amount of relics that will get you past this impenetrable barrier, short of Mountain Halls which raise production boost of ALL buildings, and not by a whole lot.
I propose that the cap for each Good is lifted by 50% in each chapter, one Tier at a time. This way it would align with the upgrades for the buildings. So if you're boosted in Marble, Silk, and Gems, you're able to get a 750% boost of Marble as soon as you unlock Dwarves, 750% Silk in Fairies, 750% Gems in Orcs, then 800 or 850 in the next three chapters. That way you don't have three sets of relics that are completely irrelevant.
(Unless we're able to disenchant them, which certainly be an improvement.)
I would suggest the same thing for Sentient Goods, but by my own logic T1 Sentient Boost wouldn't rise to 750% (w/out Mtn Halls) until you complete the Advance Scouts two chapters after Amuni.
I propose that the cap for each Good is lifted by 50% in each chapter, one Tier at a time. This way it would align with the upgrades for the buildings. So if you're boosted in Marble, Silk, and Gems, you're able to get a 750% boost of Marble as soon as you unlock Dwarves, 750% Silk in Fairies, 750% Gems in Orcs, then 800 or 850 in the next three chapters. That way you don't have three sets of relics that are completely irrelevant.
(Unless we're able to disenchant them, which certainly be an improvement.)
I would suggest the same thing for Sentient Goods, but by my own logic T1 Sentient Boost wouldn't rise to 750% (w/out Mtn Halls) until you complete the Advance Scouts two chapters after Amuni.