DeletedUser13800
Guest
It is often difficult to see small itens or open spaces behind large buildings. It would be beneficial if the city could be rotated allowing visibility from all directions.
Revenue =/= ProfitThey already make 100's of millions jesh greedy Inno.
Servers aren't much. World of Warcraft servers are under 50m per year, and I doubt inno needs 10% of that.*They keep this game going by spill all though dollars into the servers, remember it's not just US server but ALL WORLD servers
I have no problem getting my city to look the way I want using the tools available.I still do not understand why you would you accept ev
erything facing one way and no chance to make the city look the way you want
1. Once you have the trader you should only have 1 of those factory types, not all 3. (you get a huge boost to just one kind and trade for the others)How nice would it be to have the ability to line up sections to face the same way ,for example right now, planks face one way and the marble is the other way
A core component of this game is being forced to redesign your city when building rotation is forced upon you. Each chapter either workshops, residences,or factories (or even all 3) change orientation by 90 degrees, forcing you to redo your city layout in order to maximize your space. As I showed you with the planks example above, allowing rotation would remove this aspect of the game.Nearly every other game allows rotation so why not this one?
I've been here for over 2 years, and I can assure you that things do not move that quickly at innogamesI have worked in a software company and they employ programmers and graphic artists so I have first hand experience of what can be done and the time frames involved.