DeletedUser61
Guest
My daily routine, for trading, is as follows. I'm particularly interested in effective Honey-Do lists.
- Offer: If something is needed for a Quest, or an upcoming technology or building upgrade, use the Offer filter and pick up those items, even if they're offered at a 50% premium.
- You may want to post your own offers, and let the other guy pay the premiums
- You may want to scout towards a city that offers the goods that you need
- Demand: Check to see where you have A LOT of goods, and use the Demand filter. Don't be afraid to buy at a 50% premium if it's something that you're going to need anyway.
- Your boosted goods will typically be your highest number, unless you've done some heavy trading.
- Again, you may want to scout towards a city that needs the goods that you have to offer
- Similar boosts lie along a 5 o'clock to 11 o'clock diagonal, with the same relic in every 3rd sector
- The diagonals themselves repeat every 4.5 sectors.
- Bargains: Clear the filters, and look for 3 star bargains Avoid "bargains" if you already have way too much of that item.
- Fellowship: Click on the Fellowship filter, and clear all of the 2-star trades even if it hurts a little bit, unless the trade would totally mess up your inventory balance.
- Collect the Coins, Supplies, Goods, and Troops; don't forget your Main Hall and Dwarven Bulwark.
- Clear the completed quests, and evaluate any new ones
- Cycle the workshops (They require NO resources.)
- Check the tech tree, and use up some Knowledge Points, etc
- Once you've completed your Tech Tree, all of your Knowledge Points will go into Ancient Wonders
- During the midgame you should allocate 10% or so of your KPs for the development of your AWs. Don't press when you need Coins, Supplies, or Goods for your tech tree. It's far better to divert some extra points to an Ancient Wonder, while you're waiting.
- Cycle your manufacturing (Coins, Supplies, and perhaps Secondary Goods are required)
- Cycle your barracks (Supplies are required)
- Go to the World Map, and acquire at least 4 relics per day until you've at least satisfied the (Release 1.0) gating requirements for the Advanced Scouting technology at the start of the next Chapter in the Technology Tree.
- Knock down your Coins total, by scouting anything that's available
- Clear some Checkpoints, once they become available in a future release. Soon™
- Visit your neighbors if you could use some more Coins and Supplies
- Visit your fellows if you could use some more Coins and Supplies, or if you're obliged to do so
- Repeat Step #4 of you need to leave more room for your hourly Knowledge Points
- If you have at least 200 workers to spare, upgrade your Workshops and/or Manufacturing (Goods are not required to upgrade Workshops.)
- If you need more culture, add some. (If you already have plenty of Coins and Supplies, 100% Culture is all you need.)
- If you have fewer than 200 workers to spare, upgrade your Residences. Starting with level 9, each subsequent level requires goods from a different tier; see https://en.wiki.elvenar.com/index.php?title=Residence#Residence_Overview
- Upgrade your Main Hall if you're still close to your maximums Note that there's a blue bar graph behind the numbers.
- Trade to balance your inventory.
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