DeletedUser2870
Guest
Several ideas have been launched before, but I really feel it is time to introduce a runesmith.
It would have to be a new building (4x4 would be my suggestion) and like the builder and MA only upgradable to lvl 2 for free. Upgrades to lvl 3-5 only for diamonds.
The runesmith would offer several new features.
1 - allow players to break specific rune-shards they have into broken shards. This would cost time, gold, supplies and some goods.
2 - allow players to fuse runes directly into a new rune of their choice. This would cost time, gold, supplies and sentient goods. And perhaps a new spell as well that can be added to the MA.
3 - allow players to trade with the runesmith for a rune (once a week perhaps) at a 5:1 ratio. Or the runesmith could offer a random rune once every 2 days that can be traded for, not unlike the crafting recipes.
(EDIT: 4 - Maybe open a trade-possibility for rune shards of AW's that are maxed? Only maxed out AW's would be eligible for that, and only between players on the discovered map who also have this building up. This should be a premium ability only, so only available between players who have discovered each other, have the runesmith upgraded to premium and have at least one maxed out AW)
Players already have the ability to break rune shards into broken shards, but ONLY at a moment where that given AW needs to have the ring filled. At any other time, those runes cannot be used for anything, even if one would like to and thus are worthless.
Giving players a chance to directly fuse runes together is becoming needed as the number of AWs goes up, the random chances of getting a specific rune are too slim.
Edit: I posted it before, but when one gets to the end of the Constructs, one will have 26 AWs unlocked. So the chance of getting a runeshard for a specific AW is 1/26 at that point. Given that I need about 22 rune shards on average to fill the ring, I'll need 22x26=572 rune shards to build or upgrade any specific wonder. Even with a decent amount of rune shards gained from the tourneys each week that's getting to a point where it's going to be unlikely and thus become a hindrance and source of frustration for players.
I know I'd like to upgrade my Needles to lvl 11 at some point, but am not getting any of those rune shards from the random rune shards I win, only from investing in this AW at other players, which is very slow work. I do however keep getting rune shards for my GA, for instance even though it's maxed out and I already have enough to fill a new ring another 4 times or so, so these are completely worthless to me. As are those for the CL, which have scrapped and don't want to rebuild.
Edited runes to rune shards vs broken shards
It would have to be a new building (4x4 would be my suggestion) and like the builder and MA only upgradable to lvl 2 for free. Upgrades to lvl 3-5 only for diamonds.
The runesmith would offer several new features.
1 - allow players to break specific rune-shards they have into broken shards. This would cost time, gold, supplies and some goods.
2 - allow players to fuse runes directly into a new rune of their choice. This would cost time, gold, supplies and sentient goods. And perhaps a new spell as well that can be added to the MA.
3 - allow players to trade with the runesmith for a rune (once a week perhaps) at a 5:1 ratio. Or the runesmith could offer a random rune once every 2 days that can be traded for, not unlike the crafting recipes.
(EDIT: 4 - Maybe open a trade-possibility for rune shards of AW's that are maxed? Only maxed out AW's would be eligible for that, and only between players on the discovered map who also have this building up. This should be a premium ability only, so only available between players who have discovered each other, have the runesmith upgraded to premium and have at least one maxed out AW)
Players already have the ability to break rune shards into broken shards, but ONLY at a moment where that given AW needs to have the ring filled. At any other time, those runes cannot be used for anything, even if one would like to and thus are worthless.
Giving players a chance to directly fuse runes together is becoming needed as the number of AWs goes up, the random chances of getting a specific rune are too slim.
Edit: I posted it before, but when one gets to the end of the Constructs, one will have 26 AWs unlocked. So the chance of getting a runeshard for a specific AW is 1/26 at that point. Given that I need about 22 rune shards on average to fill the ring, I'll need 22x26=572 rune shards to build or upgrade any specific wonder. Even with a decent amount of rune shards gained from the tourneys each week that's getting to a point where it's going to be unlikely and thus become a hindrance and source of frustration for players.
I know I'd like to upgrade my Needles to lvl 11 at some point, but am not getting any of those rune shards from the random rune shards I win, only from investing in this AW at other players, which is very slow work. I do however keep getting rune shards for my GA, for instance even though it's maxed out and I already have enough to fill a new ring another 4 times or so, so these are completely worthless to me. As are those for the CL, which have scrapped and don't want to rebuild.
Edited runes to rune shards vs broken shards
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