• Dear forum visitor,

    It looks as though you have not registered for a forum account, or are not signed in. In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below.

    Click here to register for a forum account!

    If you already have a forum account, you can simply click on the 'Log in' button at the top right of your forum screen.

    Your Elvenar Team

Say it isn't so!

Ashrem

Oh Wise One
From the Beta Forum.....you know what that means...:confused::eek::oops:o_O:(


Dear Humans and Elves,

On Tuesday, January 23rd we will start a new round of Fellowship Adventures on Beta!
It might not mean what you think it means. They said they want extra testing for the changes, so it does not mean it will be coming here in a week.
 

DeletedUser5202

Guest
It might not mean what you think it means. They said they want extra testing for the changes, so it does not mean it will be coming here in a week.
That's somewhat of a relief.
 

DeletedUser3507

Guest
Ah no usually it follows beta by a week, that has been the pattern for quite some time, FS Adventures unless totally redesigned suck rotten eggs.
 

Pheryll

Set Designer
Some thoughts.

1) The one and two day production badges for tier one goods are going to be a little more annoying once people are in the elemental chapter, as those production cycles will not be on the elemental manufactories.

2) Have you considered making the two quest loops mutually exclusive? Such as all the workshop quests in one loop and all the tier 1 goods in another? This would significantly reduce the looping time, and should be a simple adjustment since it will not change the core quest cycle mechanics.

3) Will relics be used as a pay resource?

4) Can there be actually encounters on the map for fighting?

There are so many ways to make this event more exciting and varied. Hope that it eventually becomes much more than the skeleton it currently is.
 

Ashrem

Oh Wise One
My interpretation is that the production cycles will only change for factories over level 23. Anything below that level should be unchanged. Unless someone stops making T1, they shouldn't be terribly inconvenienced (A little bit, yes, maybe, but I think the majority of us never use our max level factories for 1-day and 2 day productions unless we are going out of town or something.).
 

SoggyShorts

Mathematician par Excellence
2) Have you considered making the two quest loops mutually exclusive? Such as all the workshop quests in one loop and all the tier 1 goods in another? This would significantly reduce the looping time, and should be a simple adjustment since it will not change the core quest cycle mechanics.

It's fixes like this that I'm talking about when Inno claims that changes to the quests requires a major overhaul and will take a very long time.
 

DeletedUser3507

Guest
SOS (same old stuff) lol, we have to have something to complain about, Or Elvenar staff would think the world came to an end.....:p
 
Last edited by a moderator:
Top