cleverphox
Member
Details: In a certain Chapter (maybe 16-Embassies) have research train another scout so that 2 scouts could be exploring simultaneously or providing a speed return for the 1st scout.
Instead of waiting 5 days (or 7 in my case) for a scout to get back from his vacation (What the heck are they doing while they're away) we could send a second scout out for reconnaissance to another city. Or, perhaps, it's a tracker looking for the first scout in case he fell into bad company or a trap of some sort (you know those darn Amuni). Or, some combination of the 2/3 revealed players on the outskirts of the explored province (such as Pirates [Traders of Unur] brought a shipment of poison darts [Amuni] to arm the Ultimate Creature army [Revenge of the Exile] but ran into your scout and tied him up).
Benefits / Pros: (1) During certain events that take 2 weeks to complete, if one week is spent waiting for a scout to return home to complete the quest it could prevent you from completing the quest line for the event. I know that Time Instants can be used to speed up the mission but that is generally frowned upon during the acquisition stage while in the Spire. And I realize that the event normally has an alternate option for completion, but doesn't that take away from the storyline? (2) My understanding is that if a province has been explored/scouted, the revealed surrounding players can trade with you with no additional costs (less one star trades).
Downsides / Cons: There is a slight possibility that players will run amuck scouting way beyond the scope of their projected cleared province area and hence cause a strain on your servers trying to keep the additional scouted provinces under the players' belts.
Miscellaneous: Was it by design that a scout would take so long to explore or is this just a calculated number based upon the number of provinces cleared thus far? Inquiring minds want to know
Instead of waiting 5 days (or 7 in my case) for a scout to get back from his vacation (What the heck are they doing while they're away) we could send a second scout out for reconnaissance to another city. Or, perhaps, it's a tracker looking for the first scout in case he fell into bad company or a trap of some sort (you know those darn Amuni). Or, some combination of the 2/3 revealed players on the outskirts of the explored province (such as Pirates [Traders of Unur] brought a shipment of poison darts [Amuni] to arm the Ultimate Creature army [Revenge of the Exile] but ran into your scout and tied him up).
Benefits / Pros: (1) During certain events that take 2 weeks to complete, if one week is spent waiting for a scout to return home to complete the quest it could prevent you from completing the quest line for the event. I know that Time Instants can be used to speed up the mission but that is generally frowned upon during the acquisition stage while in the Spire. And I realize that the event normally has an alternate option for completion, but doesn't that take away from the storyline? (2) My understanding is that if a province has been explored/scouted, the revealed surrounding players can trade with you with no additional costs (less one star trades).
Downsides / Cons: There is a slight possibility that players will run amuck scouting way beyond the scope of their projected cleared province area and hence cause a strain on your servers trying to keep the additional scouted provinces under the players' belts.
Miscellaneous: Was it by design that a scout would take so long to explore or is this just a calculated number based upon the number of provinces cleared thus far? Inquiring minds want to know