TheGiftedKes
Member
Short Summary:
A new building that houses ‘Commanders’. These Commanders only influence the battle with unique special effects rather than being part of a squad (i.e., only buff/nerf effects). They can be leveled up with Experience.
Details:
A new building, let's call it the War Council and let's make it not too large, houses "Commanders". These are individuals that do not actually take up a squad or join the fighting 'physically'. They each have a unique ability that enhances friendly troops' performance or reduces enemy's performance in a fight (e.g. Xandar reduces all friendly defensive penalty by x%, or Sidhra reduces all enemy initiative by x%, etc.). The portrait for each Commander will become available for your profile when you get him/her to the max level (more details below).
In the fight setup interface, there will be a checkbox "Send in the Commander". If you select it, the Commander 'commissioned' (highlighted by you in the war council) will have his/her effect active during that whole fight. The check-box will then be disabled for a relatively long cool-down period (1 day). This cool-down can be reduced later with research/AW, and the effectiveness of a Commander could grow with leveling up through accumulating Experience (+1 for a victory). They can then be leveled up at Experience milestones with some resources like Ancient Wonders do. If you send in a Commander and lose the fight anyway, the next cool-down period is doubled as a penalty.
Benefits:
A new building that houses ‘Commanders’. These Commanders only influence the battle with unique special effects rather than being part of a squad (i.e., only buff/nerf effects). They can be leveled up with Experience.
Details:
A new building, let's call it the War Council and let's make it not too large, houses "Commanders". These are individuals that do not actually take up a squad or join the fighting 'physically'. They each have a unique ability that enhances friendly troops' performance or reduces enemy's performance in a fight (e.g. Xandar reduces all friendly defensive penalty by x%, or Sidhra reduces all enemy initiative by x%, etc.). The portrait for each Commander will become available for your profile when you get him/her to the max level (more details below).
In the fight setup interface, there will be a checkbox "Send in the Commander". If you select it, the Commander 'commissioned' (highlighted by you in the war council) will have his/her effect active during that whole fight. The check-box will then be disabled for a relatively long cool-down period (1 day). This cool-down can be reduced later with research/AW, and the effectiveness of a Commander could grow with leveling up through accumulating Experience (+1 for a victory). They can then be leveled up at Experience milestones with some resources like Ancient Wonders do. If you send in a Commander and lose the fight anyway, the next cool-down period is doubled as a penalty.
Benefits:
- Since the unit upgrades are all done by the end of the Elvenar chapter (i.e., all units are 3-stars), I thought it would be nice to have a new military-related line of research to invest in.
- It provides a rich menu of customized fighting bonuses that, if used wisely and effectively, can turn the tides in a seemingly hopeless battle.
- Each player can focus on a Commander they like best based on the fights they find most challenging.
- New profile pictures that need to be earned!
- The long-term growth of each Commander, the addition of new Commanders, and improving Commander effects and cool-down periods (e.g. potential AW integration) can provide endless fun!
- We already have 5-day unit enhancement buildings and Fire Phoenix to enhance fighting. This idea might be too much work for the devs since the effects are not simple. However, I think the diverse fighting that Commanders could bring will help players take more interest in knowing the details of different units and invigorate the competitive players to work on leveling up their Commanders. For those who like analogies, Commanders provide an opportunity of ‘sniping’ a single fight and moving on. Buildings and phoenix have very general effects that are basically used for ‘overpowering’ enemies for 1 or 5 days.
- Since caterers will have less reason to enjoy this, they might not like it. However, maybe some Commanders are specialized in logistics and affect catering cost.
- It adds additional complexity to the fighting system (although this could be seen as a benefit by some?)
Last edited: