Amost. Except the recently introduced "pause" after each cater means that you have to hesitate for a brief instant after each cater while you wait for the screen to return to an active state, or the keypress is lost and must be repeated. Once upon a time, there was no such delay (and 8 encounters per tournament province) so the ability to touch keys and mouse as fast as you like was a significant speed increase (and boredom reducer)@Ashrem Sometimes I am too quick in a reply. In tournaments, [1][click cater] [2][click cater] [3][click cater] [4][click cater] works. In word provinces where you click negotiate, sadly, the Awesome dialog stands in the way after each encounter.
Not right away. if the idea looks like it has support, the OP can request a poll attached and if the poll gets enough support the idea will get forwarded. The team may or may not let the forum mods know if they've decided to implement, but they never say when.Are these thread answered by a Inno Manager to say to us will they implement these shortcuts in near future
Are these thread answered by a Inno Manager to say to us will they implement these shortcuts in near future
Not right away. if the idea looks like it has support, the OP can request a poll attached and if the poll gets enough support the idea will get forwarded. The team may or may not let the forum mods know if they've decided to implement, but they never say when.
If you look at older pages in this section you will see 4 that have been forwarded, and one marked as planned. The one planned (by @Ashrem) is very simple, or so it would seem to be. I'd have thought would have been implemented by now, Here's a quote from then.Are these thread answered by a Inno Manager to say to us will they implement these shortcuts in near future
You will be very happy to know @Ashrem that the developers have looked into this and have added it to their list of things to do
I expressed at the time that I thought one hiccough might be that for all buildings where they are present, info about the building is the left-most tab and upgrades are the right-most. While superficially simple, it might involve some code needing adjustment unrelated to the obvious.is very simple, or so it would seem to be. I'd have thought would have been implemented by now
The behind the curtain thingy. Opening to the 2nd tab would also solve the problem. That's how the FS dialog works. But being a programmer, I know how things that can be expressed easily are often difficult and things that are difficult to express can often be done easily.While superficially simple, it might involve some code needing adjustment unrelated to the obvious.
hmm I see this more as an RSI negator, able to use mouse and some hotkeys combined.
I dont think it will reduce time in any form or shape. unless you are one of those e-sport 15 year old kid.
Or and I think this is the most important one, if you use one of those macro keyboards.
The more I think about it giving a speedup, I agree. It would be minimal, if any. There have been other ideas that deal with the time issues, so will leave it with them to address. I'll be updating the initial since it's really the RSI that is being addressed here. However, I'll add under considerations a comment about a possible impact by using a macro keyboard. I tend to prefer Considerations to Cons in most cases. It's up to the devs to say if it's detrimental to the game.I see. I must have glossed over the "significantly reduce time" bit. It does seem optimistic to me
I actually do worry about RSI. I've had carpel tunnel corrected twice and spend a lot of time on my keyboard. I avoid doing more than 12-14 provinces 4-5 times because I just don't want to have surgery again. This week I decided to go "all out" though, and 55 provinces 6 times is a royal pain...and my wrist is aching. So game play is being effective negatively and, probably for those going deep in the tournaments consistently, dangerously. I do believe Inno would be wise to send out a regular "why use the keyboard" note with the shortcuts to cut down on the the dangers inherent in gaming with a mouse pretty much exclusively. These shortcuts would also give them some "cover" should somebody try a (probably) "frivolous" lawsuit claiming their game(s) contribute to RSI. In any case, the programming, in my opinion, would not be that difficult as most games have filters to negate non-active keys in every screen. A few lines of code to capture a keystroke and convert it to a mouse click is pretty easy since the coordinates of the mouse click stay the same (the screens are always in the same place so you don't have to figure out where the button needing clicked upon is located each time).
Great idea.
AJ
Keyboards force your hands in a less natural position (twisted)@CrazyWizard "My eyes, my eyes!" LOL. I don't use the phone exactly because my eyes are a lot older than the rest of me. AND my thumbs are not all that much better. In any case, whatever you use, repetitive motions are dangerous. Therefore it's best to play anything you play with as wide a range of motions as possible, especially if you play it a lot. Keyboards use all ten fingers, pretty much evenly and thus can spread the force out across a bunch more muscles.
AJ
Keyboards force your hands in a less natural position (twisted)
The eye problem I can't fix, but the app has a lot less motion with your hand in a more natural position and with little movement which helps a lot agains carpal syndrome. This is why there is a whole plethora of weird very expensive keyboards trying to create better less pronounced and natural position.
Mobile also has the ease for moving to the next province on it's own.
I love mobile since it removes all the clicks from that 1 "clickfinger"
There hadn't been any activity in this thread for a while and I'd decided while at work it was time to ask for a poll. Imagine my surprise to find several new post.14 likes for the original post and some good discussion. Maybe time to request a poll, @Yogi Dave
@CrazyWizard "My eyes, my eyes!" LOL. I don't use the phone exactly because my eyes are a lot older than the rest of me. AND my thumbs are not all that much better. In any case, whatever you use, repetitive motions are dangerous.
Yeah, I also have a problem with everything on mobile just being too small. With that said, mobile has its advantages, namely the fact that I can switch thumbs/fingers when one gets tired. The main gripe I have with fighting on mobile is the size and placement of the tiny arrows for switching building types in the army setup. There is plenty of space to the left and right. Those arrows do not need to be that small.The eye problem I can't fix, but the app has a lot less motion with your hand in a more natural position and with little movement which helps a lot agains carpal syndrome.