… and all the scrolls boosted players wept …One unintended consequence of this nerfed currency amount that I'm sure @Iyapo1 will love:
With the increased need for diamonds (and therefore crafting), I will be doubling the number of moonstone sets in each city to increase my CC production.
I have my BTG up and running so my scroll problem is gradually resolving and as for CCs and my sour grapes re: moonstone bonyards....One unintended consequence of this nerfed currency amount that I'm sure @Iyapo1 will love:
With the increased need for diamonds (and therefore crafting), I will be doubling the number of moonstone sets in each city to increase my CC production.
I still find it to be a really big stretch to call 3 relics a CC.2 CCs (one crafted one not) using a 6 building set = 2 CCs(one crafted and one not)
Well yeah, perspective matters, you have a nice moonstone boneyard, I have to craft most of my CCs.....on that note....you have 4000 CC relics of each CC relic?....And you left them uncrafted because you have 100s of CCs?....You probably even have enough 5 hour timers to craft all but 500(ascended boost matters)....I still find it to be a really big stretch to call 3 relics a CC.
Once you unlock especially the Halflings & Constructs AW's, you'll be spending 100's of relics leveling at least 3 of those to Lv30.Well yeah, perspective matters, you have a have a nice moonstone boneyard, I have to craft most of my CCs.....on that note....you have 4000 CC relics of each CC relic?....And you left them uncrafted because you have 100s of CCs?....You probably even have enough 5 hour timers to craft all but 500(ascended boost matters)....
I am sooooooo jealous.
Armouries have nothing to do with world map battle difficulty - only your Squad Size. (determined by how many 'Squad Size' technologies you've researched)The Support Team gave me advice if I build 10 armories, battles get easier. I'm already seeing the color of provinces change from red to orange. They do take up a lot of space but if I can fight then I won't need to use up all my goods negotiating. Has anyone built 10 armories to confirm this is true?
Typically, if ALL your fights are 'Hard' or 'Very Hard', then it means you've;
1. over scouted, generally by a lot!
Size.My question is, why does the steel building, the hardest one of the set to get, give less goods than the plank and marble buildings? Why is the amount different at all? Anyone?
My question is, why does the steel building, the hardest one of the set to get, give less goods than the plank and marble buildings? Why is the amount different at all? Anyone?
Size.
Not sure how you mean this. The steel manufactory is 2 squares smaller than either the plank or marble pieces so the overall production of the forge is lower for the whole building but higher per individual square.Umm... Doesn't physical size tend to be a bit irrelevant in Elvenar?
Not really, no. In general, bigger = higher production.Doesn't physical size tend to be a bit irrelevant in Elvenar?
Not sure how you mean this. The steel manufactory is 2 squares smaller than either the plank or marble pieces so the overall production of the forge is lower for the whole building but higher per individual square.
The only thing I wish is that EA included roads. Not counting them gives the impression that smaller, square buildings are much better than they truly are.Yep. This is why some of us try to use the production-per-square-per-hour comparison to show which buildings are really the best ones. This is also how they are sorted on elven architect.