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    Your Elvenar Team

Spells for battles!

DeletedUser1590

Guest
The production spells and the enhanced KP spells are great, but what would be incredible would be to have spells we could use to jam up the AI during battles. Even if you were able to cast them only at the beginning of the battle and/or were limited to even 1, 2, or 3 per battle (inner rings would have fewer allowed and outer rings would have more allowed), having the ability to cast them would add a great dimension to fighting. Suggestions for potential spells:
  1. Haste. Select one unit to gain Level 1 initiative.
  2. Slow. Select one enemy unit to lose initiative to the last slot.
  3. Shield. Select one unit to take reduced damage for (x) turns.
  4. Shield All. All units take reduced damage for 1 turn.
  5. Invulnerability. Select one unit to take no damage for 1 turn.
  6. Vulnerability. Select one enemy unit to take (x)% more or fixed amount (y) damage for 1 turn.
  7. Heal. Select one unit to regain (x)% or fixed number (y) hit points at the beginning of the turn.
  8. Regenerate. Select one unit to regenerate hit points each turn or for (x) turns.
  9. Rage. Select one unit to do x% more damage for (y) turns.
  10. Weaken. Select one enemy unit to inflict x% less damage for 1 turn.
  11. Smite. Reduce the number of enemy troops in a unit by (x)%
  12. Resurrect. Bring the total number of troops in a unit back up to (x)% of the starting number in that unit.
  13. Balance. Can be cast only at the beginning of the battle, cannot be cast if another spell has already been cast, and no other spell can be cast after it: If the AI has more units than you do, eliminate (x) enemy units so that the AI has the same number of units that you do. The elimination could be made random if allowing players to choose seems too obnoxious.
Spells would be manufactured just like any others in the Magic Academy. Having them would not create an OP situation or unbalance the game because a) the number of spells you can manufacture is limited by the resources you have (albeit I'd love to see the cost per spell and time it takes to create each be quick); b) it forces you to decide whether to produce goods- and supply-enhancement spells; c) the number of spells you could cast per battle would be limited; and d) there are so many encounters per province that people would not be able to clear out province after province with them.

If you surrender a battle, you do not regain any spells you already used.

It would be a fair way to allow players to overcome the crippling orcs-needed-to-barter restriction for people who are nowhere near the Orc chapter and are nowhere near powerful enough to battle at ring 10 and beyond (i.e., they can't beat it at all, or, if they can, suffer overwhelming troop loss in the process).

If a Magic Academy is supposed to be a place to create magic, why not create a wide array of spells? Even if only a few were implemented, some would be better than none.
 

DeletedUser1901

Guest
LOVE this!!! It would help those of us that are not very good with battles and perhaps it would give more incentive to those that do not want to build the MA :)
 

DeletedUser3312

Guest
holy moly... that would be such an awesome thing.. as well as each battle make us more strong. the more we fight, the stronger and wiser we get.
 

DeletedUser3297

Guest
the more we fight, the stronger and wiser we get.

Half of this statement is already true. The more you fight, the wiser you get. You can learn what troops to send after what enemies and who kills who better just by trying every combination and playing through the match and not autofight. You have to be willing to sacrifice a lot of troops, going through trial and error, but soon you will realize what they are capable of :)
 

DeletedUser3312

Guest
Half of this statement is already true. The more you fight, the wiser you get. You can learn what troops to send after what enemies and who kills who better just by trying every combination and playing through the match and not autofight. You have to be willing to sacrifice a lot of troops, going through trial and error, but soon you will realize what they are capable of :)

of course. but it would be so nice if the game gave you credit for your battles and you became stronger with each battle you fought. We all learn the "well was not Planned" outcomes smiles.. but if our military learned as well. what a kewl thing it would be.
 
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